Thanks lightfoot.
I wasn't checking well enough apparently.
Kept seeing the x0_d1_target* and kept thinking the rest was corrects because i'd look at the preview window for the script and they looked the same.
Probably gonna have to go through them so that when shown and action tabs are copy/pasted to make sure I don't have any others that are mislabeled.
Just for reference in case you were wondering, the old version is the one I had made from piece-milling the HotU characters together. Even added for the npc to set traps from "Nerege" (think thats how it was spelled) and a few others that I had added just based on the scripts from HotU, Gate being one of them. Unfortunately outside of the divine feats and lay on hands, could never reliably get many feats to be used, especially summons (shadow dancer, black guard ect).
The new version uses what I already had, and I added it to the the HotU conversation file Tony K had put together. So basically added the healing set, and the weapons tactics set commands.
Once I find any mismatches (beyond what you found), I think it will be one of the most functional conversation henchmen sets with out requiring the use of haks or the like.
Thanks again.
***Edit ended up having to completely rebuild it.
For some reason it still wasn't working correctly, even though the scripts got changed correctly.
Think what was happening was some of the scripts shared the same names but functioned differently.
At any rate, finally got it working and corrected.
Edit2:
Changed some of the old files to give the updated versions.
Click here
Modifié par Xovian, 18 janvier 2011 - 07:04 .