You might be interested in reading this:
http://social.biowar...0/index/7905042
There are also a couple other threads about regarding this.
The 16Kish limit actually pertains to the maximum number of total resources a module can have and still be stable. In fact there is a way to work around this too using the nwnx_resman plugin (see the nwnx site.) The DM pallet crash also as far as I know doesn't crash the server, just the DM (in my experience anyways), and the number I found (keep in mind my module has CEP 2.3) was 5625, although Funky and kalbaem threw out slightly different numbers (but taken with standard and CEP resources they come out about the same.) Also keep in mind it's not just items that contribute to the DM pallet, as noted in that thread, it's also encounters, placeables, creatures, ect. Also from what I gather the pallet issue is not the only thing that can cause DM crashing, but if the pallet is the issue there you can also work around this using resman by putting items, encounters, ect... in there and only leaving the items that a DM actually needs in the pallet in the module. It's a pain moving everything around when you need to edit stuff, but it works, and has allowed my 24+k resource module to function, and DM's to be able to log in.
Laz
Modifié par Lazarus Magni, 13 septembre 2011 - 08:17 .