Author Topic: Sky box?  (Read 660 times)

Legacy_Who said that I

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Sky box?
« on: December 20, 2010, 02:03:14 pm »


               Alright, I wonder how the sky is being set up....is that a simple erf or something? Since I would like to be able to look at the sky as I look up and actually see like a sun, coulds or stars when its night.

Can anyone tell me how this can be accomplished?
               
               

               
            

Legacy_TSMDude

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Sky box?
« Reply #1 on: December 20, 2010, 03:38:32 pm »


               Go to the area tabs and check visuals i think it is and then at the bottom of it is a tab you can change the skyboxes to.
               
               

               
            

Legacy_kalbaern

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Sky box?
« Reply #2 on: December 20, 2010, 04:01:02 pm »


               As TSM Dude said ... and ... each player can further enable/disable viewing them IG. There's a box needing checked in your game options under video options that does that for each player individually. So 1) Add them in each area via the toolset. 2) Turn them on in your own player option IG.
               
               

               
            

Baaleos

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Sky box?
« Reply #3 on: December 22, 2010, 03:12:13 pm »


               Question about skyboxes.



I know that they are controlled via playerside as far as the display of them,



Hypothetically.

1. Say I host my module, without the CEP2.3 skys hak, and dont have access to all the skys it provides.

2. But my players do have that hak.

3. Could I still call SetSkyBox (or whatever function it is), and have the sky box present in the cep2.3 hak display on all players screens, who have the hak, and have no sky appear for those who do not have the hak?





I guess this verges on the question of

What counts as a REQUIRED hak/content.



Can I set my area's SkyBox to 55, even if 55 doesnt exist in the module itself, but 55 does exist on the clients machines?



After all, it is just an integer value basically.

The players client will either say

-You dont have the sky - dont display - possibly crash

-You have this sky - here you go, enjoy pretty visuals.





I dont like using the Sky hak, because it limits the players able to enter the server, not everyone has it.
               
               

               
            

Legacy_NorthWolf

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Sky box?
« Reply #4 on: December 22, 2010, 05:15:44 pm »


               The host would need to have the hak in the module or the players would need to put the skybox files in their override. There's no way for the game to know to look in that particular hak for a missing skybox texture; that's why Bioware gave us the Override folder.



However, I don't know if skybox textures are part of the "essential" content you need to avoid crashing. Someone else should be able to rule in on this, else you can always test it in under an hour just by mucking about with haks.
               
               

               
            

Baaleos

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Sky box?
« Reply #5 on: December 22, 2010, 05:33:58 pm »


               true,

thanks anyway, I guess it wouldnt be feasible to have players download the skyboxes to override just so they can avoid 'having' to have the skys hak in their hak folder.
               
               

               
            

Legacy_NorthWolf

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Sky box?
« Reply #6 on: December 22, 2010, 05:52:08 pm »


               Well, I don't know if this is helpful, but you can always make an empty hak that has the exact same name as the required hak, just without the files. It'll be an absolutely tiny download but let them join without having to download the larger file.



You probably already knew that, though, so sorry if that's not very helpful...
               
               

               
            

Legacy_FunkySwerve

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Sky box?
« Reply #7 on: December 22, 2010, 08:32:52 pm »


               

Baaleos wrote...

Can I set my area's SkyBox to 55, even if 55 doesnt exist in the module itself, but 55 does exist on the clients machines?

Yes. A better option is similar to what another poster suggested - keep the hak in your module (so you can see it while building and testing), but ensure that players have a hak named that. That is one of the major purposes of the cep_custom hak. You can put all your custom stuff in there, and players that have that custom hak, will be able to see it, while others will still be able to log in. This is one of the tricks we use on HG. Note that in some cases this will cause serious problems, but with skyboxes, players without the hak will simply not see one (we do this on HG).

Funky