Haven't been able to play much lately; been on the road, and have only had internet acces at hotels, so I've been working on the module I host a lot. There's going to be big changes next time I update, but my biggest plan has me stumped:
I'm making a new area, and don't want *any* tileset. I'm using CEP 2.3
What I mean is, I have a .erf, which includes an area "Base Tileset: Crypts*" This area has 12 tiles that you can walk on, but have no appearance, at all: No checkerboard, or anything (See Picture). The tile says "tpad_498"
I want to copy that tile, and use it in the new area. However, when i try to paste it, it warns me "Pasting tiles to current area failed. This paste operation would have generated tiles that don't exist.
So, now I ask: How can I copy these tiles, or create them, in this new area?
Modifié par Werehound Silverfang, 30 septembre 2010 - 10:29 .