Author Topic: Newbie builder here need help finding stuff  (Read 740 times)

Legacy_Lomondra

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Newbie builder here need help finding stuff
« on: September 26, 2010, 04:22:16 pm »


               Howdy one and all,

I'm a newbie "little" builder :innocent:.  Once upon a time with the toolset was first available I toyed with doing a bit, but quickly dropped it since it just took too much of my time.  But currently, I'm having a lot of fun building my own apartment for a Social Server, and I might just embark on building more apartments.  Just for now I need some help on my own apartment, and I would greatly appreciate it if some one had the time to assist me.

I generally load up other modules to find "on hit" scripts for normal items but for the Gong I can't seem to find the script "gongdanibe" so perhaps it was replaced or this happens to be a custom one?  I need to be pointed to the correct script for my dinner gong please.  (The module that uses "gongdanibe" is SASA, the first, I believe to hit Epic level downloads, Hats Off to you Lisa '^_^', and a very good mod for me to use generally for pointers.) 

The other thing about doors.  I seem to remember that you can have a lever open a door but I would like the lever to make visable a secret door for use, but I don't want the forever "oh look what I found" to pop up everytime someone with search-ability enters the room.  Otherwise is there a door that looks like a bookcase and it isn't obvious unless you click on it and voila it opens?  This is for my office and the secret door leads downstairs to a not-very-nice-dungeon-type area. ':devil:'

And finally my last need.  When I build a 5x5 area, the building shows as 3x3 blocks dead center.  Is it possile to more the 3x3 over to the corner and build out the 2x5 area on two sides or am I stuck with building a one square of area around the outside, or what I see is what I get?  In that all I get, then I need to figure how to knock down walls without it going halfway into already created rooms. ':huh:'

Thank you muchly,
Lomo
               
               

               
            

Legacy_420

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Newbie builder here need help finding stuff
« Reply #1 on: September 27, 2010, 02:29:49 am »


               

Lomondra wrote...

I generally load up other modules to find "on hit" scripts for normal items but for the Gong I can't seem to find the script "gongdanibe" so perhaps it was replaced or this happens to be a custom one?  I need to be pointed to the correct script for my dinner gong please.  (The module that uses "gongdanibe" is SASA, the first, I believe to hit Epic level downloads, Hats Off to you Lisa '^_^', and a very good mod for me to use generally for pointers.)

I'm not familiar with the module however that is definitely a custom script. My guess is that the module uses a number of hak packs and the hak containing the script is missing from the hak list.

This should do what you want, just put it in the gong's OnPhysicalAttack event. There are 3 gong sounds you can choose from:

void main()
{
PlaySound("as_cv_gongring3");
}


Lomondra wrote...

The other thing about doors.  I seem to remember that you can have a lever open a door but I would like the lever to make visable a secret door for use, but I don't want the forever "oh look what I found" to pop up everytime someone with search-ability enters the room.  Otherwise is there a door that looks like a bookcase and it isn't obvious unless you click on it and voila it opens?

You can just use a book case placeable and use the OnUsed event to jump PCs to a waypoint. Just have the lever toggle the book case's "useable" flag.

Lomondra wrote...

And finally my last need.  When I build a 5x5 area, the building shows as 3x3 blocks dead center.  Is it possile to more the 3x3 over to the corner and build out the 2x5 area on two sides or am I stuck with building a one square of area around the outside, or what I see is what I get?  In that all I get, then I need to figure how to knock down walls without it going halfway into already created rooms.

Under "terrain" (Paint Terrain option above Creature Blueprints) you have options to place different kinds of floors. Some tilesets have multiple floor options, some just have one. For instance, Castle Interior has Jail, Library, Rich, Stone and Storage floor options.

-420
               
               

               


                     Modifié par 420, 27 septembre 2010 - 01:31 .
                     
                  


            

Legacy_Lomondra

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Newbie builder here need help finding stuff
« Reply #2 on: September 27, 2010, 08:23:33 pm »


               Thank you so much!