Author Topic: Module suggestions?  (Read 1199 times)

Legacy_Tarot Redhand

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Module suggestions?
« Reply #15 on: January 26, 2014, 11:02:42 pm »


               Welcome back olivier. I didn't suggest anything 'cos you've played everthing I could suggest except maybe "Eye of the Beholder II" by Rick "Dark" Francis.  Yes it is a remake of the old dos game. Yes it does need an eye-watering amount of custom content (270+ meg). And yes I was one of the playtesters for it (you corrupted me! ('^_^')) To be honest I don't even know if it fits in your criteria but take a look anyway.

TR
               
               

               
            

Legacy_TimG

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« Reply #16 on: January 27, 2014, 09:41:17 pm »


               EoB2 was soooo awesome.  Not really a "brooding" story but tons of fun
               
               

               
            

Legacy_Tarot Redhand

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« Reply #17 on: January 28, 2014, 12:58:37 am »


               Having done some thinking I realise that there is another module that you might like to try. It's called "ABC - One-Eyed Wolf Trading Post" by CaveGnome. It was originally an entry for the Adventure Building Challenge so I don't know if you've actually played it. I will come clean here in that it uses my Micro Maps package v1.5 (version 2 is now available on the new vault).

TR
               
               

               
            

Legacy_olivier leroux

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« Reply #18 on: January 28, 2014, 07:27:28 pm »


               Hi TR, thanks for the suggestions! I've checked out both modules for a bit, but they don't quite seem to offer the same level of creative area design, story depth and/or professional polish that I'm looking for.

Like Cain Maris said, I've set the bar quite high, so it's really hard for a module to meet my demands, but it's also not that easy to describe what they actually are, apart from comparisons to other modules. But I'll give it another try:

- Regarding the looks, the module should be as far removed from the standard design of the "vanilla" OC as possible. I've played so many modules and for such a long time that the default tilesets have begun to really bore me unless the author did something ingenious to make them more exciting (e.g. very clever lighting, very creative use of placeables, very gripping story to distract from it etc.). In any case, I'm not that fond of "spartan" area design, that is big maps with little of interest in it. I prefer smaller areas that are able to tell a story without words, if that makes any sense. Something that makes exploration rewarding.

- Regarding the story, I prefer it to involve personal matters of the PC as opposed to making the PC your average goody two-shoes hero who solves other people's problems without a clear connection to them or a motivation to help them. I like a good reason why I'm doing the things I have to do. I prefer stories to start in the middle of things, without long and slow expositions. And I like some mystery mixed in, maybe something uncanny.

- Regarding the polish - I think I'm mostly referring to the writing here, assuming the rest of the module works ok -, I prefer concise dialogues that manage to convey the essential without too much confusion, repetition or long-windedness, and in the best of cases without too many spelling errors.

A module doesn't have to fulfill all of these three criteria to arouse my interest, as long as it excels in one or two of them (e.g. Blackwall Keep didn't have the most exciting story, but its original area design and use of custom content really encouraged exploration). Does that make it any clearer or is it still rather obscure?

In One-Eyed Wolf Trading Post, for example, I liked the general premise, some ideas like the security measures around the lodge and the mention of Ju-Ju, but it wasn't quite enough to make up for the tedium I felt with the spartan area design (e.g. several forest maps with nothing of interest but one or two wandering animals in it).

In EOB2 I approved of the design of the Dungeon Master area at the start, but the inn and the city were too reminiscent of the OC and the areas were too big for my taste and filled with too little of interest. The first conversation I checked out was very long (which is curious for a multiplayer module) and could have used some editing.

That's not that bad per se, and maybe they'll get much better later on, the crux of the matter is just that at the moment I'm looking for something closer to the preferences listed above, something that amazes me and draws me in right from the start. '<img'>
               
               

               


                     Modifié par olivier leroux, 28 janvier 2014 - 07:35 .
                     
                  


            

Legacy_MagicalMaster

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« Reply #19 on: January 28, 2014, 07:45:19 pm »


               Have you looked into ADWR as I mentioned above?
               
               

               
            

Legacy_olivier leroux

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« Reply #20 on: January 28, 2014, 08:28:55 pm »


               

MagicalMaster wrote...

Have you looked into ADWR as I mentioned above?


Sorry, I forgot about your post. I've tried it in the past and it was an interesting but mixed experience. I don't remember why I stopped playing it, maybe because I wasn't into that rogue stuff and found it too difficult? It's definitely still on my list of things to try again some day (as are so many modules I started and didn't continue). Not sure if the time is now, but I'll keep it in mind, thanks!

I also remembered that I can still try Gladiatrix 2 & 3.
               
               

               


                     Modifié par olivier leroux, 28 janvier 2014 - 08:30 .
                     
                  


            

Legacy_rogueknight333

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« Reply #21 on: January 29, 2014, 02:01:57 am »


               Good to see you back here, Olivier. I do not have that much to suggest beyond what others have already, but if you liked the Prophet series you might also like Baldecaran's earlier modules as well, if you are not already familiar with them, in particular The Cave of Songs. I think Honor Among Thieves is very good as well, but if you have problems with thief-oriented modules it might not be for you. These modules are a bit dated in terms of things like visuals, but the story-telling is top-notch.

I second the recommendations of Saleron's Gambit and Avertine. These would seem to be exactly the kind of thing you are looking for, at least if you can deal with the very low-magic approach of the Saleron series.

In the shameless self-promotion category, I might also suggest the short module I dashed off for the ABC: Snow Hunt. I do not think it is anything special story-wise, but most of the areas in it were made using custom tilesets, so visually it is a very different experience from a typical module.
               
               

               


                     Modifié par rogueknight333, 29 janvier 2014 - 02:03 .
                     
                  


            

Legacy_CaveGnome

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« Reply #22 on: January 29, 2014, 07:09:35 am »


               Hello Olivier,

Perhaps you should try the Demonheart series

nwvault.ign.com/View.php
neverwintervault.org/project/nwn1/module/demonheart-chapter-i

and the Madness and Magic module

neverwintervault.org/project/nwn1/module/madness-and-magic

Thanks for trying my OEWTP module :-) Sorry, if it didn't qualify for your prestigious module list.

CG
               
               

               
            

Legacy_olivier leroux

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« Reply #23 on: January 29, 2014, 12:10:19 pm »


               @ rogueknight333

I've already played through the Cave of Songs, but only started Honor Among Thieves. Maybe I should give it another try, just like ADWR.

Thanks for the suggestion for Snow Hunt, I'm going to check it out once I'm able to access the Vault again (it seems to be down or overloaded at the moment).

@CaveGnome

Demonheart looks promising, I hadn't heard of it before, thanks!

And no need to feel sorry, you can't always please everyone and I know how much work it is to create even a small module (and my own attempt didn't quite meet my demands either '<img'> ). But like I said I thought there were some really cool ideas in your module. Btw, your name rings familiar; do I only know you from these forums or did you also create any other modules?
               
               

               
            

Legacy_werelynx

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« Reply #24 on: January 29, 2014, 01:30:58 pm »


               You could also download quite a few from new vault right now: http://neverwinterva...field_tags_tid=

Hopefully the vault will be up soon :-)
               
               

               
            

Legacy_olivier leroux

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« Reply #25 on: January 30, 2014, 07:34:54 pm »


               

CaveGnome wrote...
Perhaps you should try the Demonheart series


I've played through the Prelude and so far it's perfectly catering to the three criteria listed above, with the addition of great roleplay choices. So thanks again for the suggestion, that series completely slipped under my radar until now. '<img'>
               
               

               
            

Legacy_CaveGnome

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« Reply #26 on: February 04, 2014, 09:23:15 am »


               

olivier leroux wrote...

Demonheart looks promising, I hadn't heard of it before, thanks!

And no need to feel sorry, you can't always please everyone and I know how much work it is to create even a small module (and my own attempt didn't quite meet my demands either '<img'> ). But like I said I thought there were some really cool ideas in your module. Btw, your name rings familiar; do I only know you from these forums or did you also create any other modules?



Glad you like Demonheart. Yes, it is a lot of work to create even a simple adventure, but even with a small player base like today, i find it rewarding. I will try to improve One Eye Wolf Trading Post in the very near future (have to include some new boots as current ones are overpowered, and test compatibility with the new TarotRedHand Micromaps v2). If my memory doesn't fail me, you were the first player to play and give feedback on my "Le chateau des voleurs" module 2 or 3 years ago. That was very useful and i would like to thank you for that...

CG
               
               

               
            

Legacy_Tarot Redhand

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« Reply #27 on: February 04, 2014, 04:13:01 pm »


               @CaveGnome I made v2 to be 100% backwards compatible with previous versions. If you have any problems pm me. Actually pm me anyway as I have a few ideas for you to consider now that you are in the process of updating.

TR
               
               

               
            

Legacy_olivier leroux

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« Reply #28 on: February 06, 2014, 12:54:03 am »


               

CaveGnome wrote...
If my memory doesn't fail me, you were the first player to play and give feedback on my "Le chateau des voleurs" module 2 or 3 years ago.


Yes, that was me, and I had a hunch that you might be the author of that French module I playtested but I wasn't sure. I'm glad that my memory still seems to be working alright. '<img'>
               
               

               
            

Legacy_Mystery X

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« Reply #29 on: February 06, 2014, 01:23:48 am »


               I am a little bit surprised that I don't see more mentions of Citadel.

http://nwvault.ign.c....Detail&id=5648

It takes a character from levels 6-32.  It promises 60 hours of gameplay, but I am sure it took me much more than 60 hours in total.  It is huge, visually nice, well-written, well-plotted.  It is high magic with insanely tough combat, so bring your power-build and be prepared to use every combat tactic and power combination there is in Neverwinter Nights.
               
               

               


                     Modifié par Mystery X, 06 février 2014 - 01:24 .