binn05 wrote...
As I understand I have to install the CEP.
Nope, that doesnt improve graphic at all it just adds a new content to the game which you wont find in the Single Player campaigns. Though some fan made campaigns require to have CEP installed. And Project Q if you heard about it works the same.
If you want to play Official Campaign or older modules and you want better graphic, you should look either for NWNCQ or Zwerkule's Facelift haks.
Also you can try my latest unofficial patch build, it contains many minor graphical improvements and fixes:
Hundreds tile fixes and improvements containing these changes: tilefading corrections, walkmesh, pathfinding and visibility corrections, tile lights and animations corrections, edge tile corrections, missing polygon corrections.
Several special spell icons changed to better suit the spell category or benefits. This namely affects ioun stones, the icon that appears in item subradial/quickbar.
Added custom effect icons from Mordaedil and the PRC team, for effects with shared icon. This improvement allows players to easier determine the effects they are subject to.
Added custom emote icons from The Amethyst Dragon.
Added custom walking icon instead of the default "star" icon.
Fixed the black background of numerous spell scroll icons.
Added nicer hands and foots models from Kurairyu and NWNEnhanced team.
Added colored lips/eyes/eyebrows from DeathFace.
Fixed textures on five large shields from patch 1.69 (all had same "deer" texture).
Fixed oversized "umberhulkish" gnome shin and forearms.
Linu head clipping issue fixed.
Large number of character model parts for large phenotype modified and shrinked to avoid clipping and overlapping issues.
Added tree foliage from helvene into trees in forest tileset. Unlike foliage from DLA that many are used to, this one properly fades out.
Added missing tilefade feature into all placeable trees from patch 1.69.
Added missing tilefade feature into tree terrain in Castle/Rural tileset.
Colored class icons from BoomWav.
Colored skill icons from BoomWav.
Colored clerical domain icons from Q-Necron.
Colored spell icons (gen.2) from The Amethyst Dragon, note that several spell icons uses brand new image.
Removed flare from the light sources inside tiles (link for explanation and images).
Added the "BioWater Patch" for 1.69 tilesets from Chaos Theocrat to improve game performancy around water.
Added player character model fix to maintain NO position or rotation keys for Impact node.
Fixed client bug with active domains and custom feats in radial menu.
Modifié par ShaDoOoW, 02 janvier 2014 - 09:37 .