Author Topic: Small Village Woes v.1.23  (Read 696 times)

Legacy_Bort_Son_of_Bort

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Small Village Woes v.1.23
« on: November 17, 2012, 03:41:01 am »


               Hello, NWN friends, I'm Bort Son of Bort!

I'll try to keep this pithy, as I could write an epic, no doubt. Ten years ago I spent a little less than a year making a module for NWN 1 called, "Small Village Woes." It's on IGN's NWN Vault, and was apparently voted into Hall of
Fame status, which I didn't know until recently. I was living in Seattle at the time that I created the module, and was very proud of it (though, it's not for everyone).

Link: Small Village Woes v.1.23

Ten years, several girlfriends, and many cross-country moves later, here I am doing a little review of my various projects over the years. My NWN module was one of my favorites. Problem is, the last update I designed the game under was for NWN v1.30. Never mind the fact that NWN is over a decade old at this point, and that a sequel has been released, I have some questions that I was hoping enthusiasts might be able to help me with.

1. Does anyone still play NWN? What kind of community still exists around it?
2. What are the largest communities for people who do still play? (Can you link me?)
3. How difficult would it be for me to upgrade the module to be compatible with the latest 1.69 release? (I know doing so might break a TON of original scripts I've written for the game.)
4. Any chance I might be able to get some NWN players to install a fresh version at the 1.30 update point to help me do some testing of the module?

As it is, I'm considering opening the tool-set and making some bug fixes to the game, editing dialogue, and just all-around cleaning it up some. But, I wanted to see if there was even an audience (reason) for me to do this, outside of finding a few random friends who might wish to install NWN on their computers just to play Small Village Woes.

I'm happy to discuss any and all ideas here, and look forward to any responses I can get.

Many thanks in advance,
Bort
               
               

               


                     Modifié par Bort_Son_of_Bort, 17 novembre 2012 - 03:49 .
                     
                  


            

Legacy_henesua

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Small Village Woes v.1.23
« Reply #1 on: November 17, 2012, 06:44:42 am »


               but of course! Make it and we will play it!
               
               

               
            

Legacy_Pearls

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Small Village Woes v.1.23
« Reply #2 on: November 17, 2012, 12:58:41 pm »


               updating shouldnt break most scripts and a module build should isolate those that are,  i dont think it would be that hard to update, ill play it if so '=]'
               
               

               
            

Legacy_werelynx

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Small Village Woes v.1.23
« Reply #3 on: November 17, 2012, 02:38:23 pm »


               Ad1 : I'm playing:)

Ad2: Nwvault of course, Nexus(neverwinter.nexusmods.com), GOG forums might get you some newbies(gog.com/en/forum/neverwinter_nights_diamond/), These forums(cpt. Obvious!!), Moddb, facebook group(http://www.facebook.com/groups/nwncp/), xfire group(don't have a link sorry)

Ad3: I guess, you could check by trial:p. Or you could try to find all updates from 1.30 to 1.69 check their readmes(changes made) and see if you has something.
On the other hand, the scripts that you made in 1.30 won't work(at least some of them) for player with 1.69. Recompilling the module under 1.69 might solve some of those.

Ad4: I might playtest, but only 1.69 version.
               
               

               
            

Legacy_cds13

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Small Village Woes v.1.23
« Reply #4 on: November 23, 2012, 09:19:50 pm »


               Well, post it and I will download it!