Author Topic: Baldur's gate (I know I know ^^)  (Read 600 times)

Legacy_Krevett

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Baldur's gate (I know I know ^^)
« on: May 10, 2012, 07:16:05 pm »


               Hi everyone, I know I know, this has probably been discussed many times here but anyway I'm working on my own remake of BG for NWN, trying to remain as close to the original as possible (using NearInfinity from my BG to copy dialogs and descriptions)

I started this in order to play with friends at the beginning, but well we don't see each other as often as we could so the module construction was abandonned for more than a year... I feel rather good at scripting quests, areas transition and the like but I encounter a big problem: I'm really not satisfied with my map design, truly I'm a poor map designer '<img'>

So i'd like to know if some people here would still be interested in designing some areas that I could import in the module?
If you want to use tilesets (only tilesets hak I insist I don't want anything appear under my custom palette!!!) let me know wich of them (I don't use CEP sorry), I just need areas to be designed but blank (I mean no NPC, no scripts etc just design and non-lootable placeables)

For now my module (with my poor design '<img'>) is going up to Nashkel and a few event just after (Tranzig, Elminster #2 at Beregost), BUT only main areas are designed (candlekeep, lion's road, friendly arm inn, beregost, nashkel, mines, and transitions area between them (I try to reproduce almost the same map))
Almost all items are reproduced (books, gems, potions, alcohols ^^), reputation script, tiredness script, mini area between transitions (ennemies are attacking, defend yourself '<img'> )

I like scripting, and testing the game but get really bored with map design I hope I'll find some help here '<img'>

Thanks in advance!!
               
               

               
            

Legacy_werelynx

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Baldur's gate (I know I know ^^)
« Reply #1 on: May 11, 2012, 04:33:05 pm »


               Maybe try to take areas from many previous tries at this field?(Some should be uploaded on the vault)

One I found: http://nwvault.ign.c....Detail&id=3243
               
               

               


                     Modifié par werelynx, 11 mai 2012 - 05:26 .
                     
                  


            

Legacy_Sphynxette

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Baldur's gate (I know I know ^^)
« Reply #2 on: May 11, 2012, 07:00:36 pm »


               There's also a french conversion going up to Cloak Wood.

http://nwvault.ign.c....Detail&id=3980
               
               

               
            

Legacy_Krevett

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« Reply #3 on: May 11, 2012, 07:22:27 pm »


               ok i'll take a look at these, thanks for your quick replies, especially the french module as I'm from france I'll give it a try! Thanks for the links gotta try next week as I'm busy for the week '<img'>
               
               

               
            

Legacy_jmlzemaggo

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Baldur's gate (I know I know ^^)
« Reply #4 on: May 12, 2012, 06:12:34 am »


               Sphynxette et Krevett...
No need really to say you girl and guy are from France, with names like those.
Sphynxette et Krevett...
Those names alone already made my day.

Merci, et bienvenue dans le plus beau jeu du monde!
               
               

               


                     Modifié par jmlzemaggo, 12 mai 2012 - 05:13 .
                     
                  


            

Legacy__Guile

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Baldur's gate (I know I know ^^)
« Reply #5 on: May 14, 2012, 03:29:53 am »


               I suppose anyone could download a module, rip out a few good areas, and then put it into their module..

But that won't make you a better builder, hardly.

You really need to take the time to practice building, areas, not just blank maps either...

Take a good 1 to 2 days designing an area, once you are done, load the module and walk through it..

Imagine how other players may react to your creation(s)....

Make changes to increase the enjoyment of players, ideally you want quality, not quantity!

To many modules are shallow, you walk through them and can clearly see that the module builder really didn't take the time to design the module, a lot of bland and mundane areas litter the module, many areas will only include monsters.  I know this becuase I use to make this mistake a lot, I built quite a few modules which were simply too lame...

I don't blame anyone for my mistakes, I simply learned to build better areas!

You should too!
               
               

               


                     Modifié par _Guile, 14 mai 2012 - 11:59 .
                     
                  


            

Legacy_werelynx

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Baldur's gate (I know I know ^^)
« Reply #6 on: May 14, 2012, 04:03:51 pm »


               Guile: what's wrong with using "prefabs"? None of those modules(BG conversions) got to finishable state.
Of course you are welcome to try to make your own conversion, but either way it is still just a Baldurs Gate rip-off.
Maybe even help Krevett built better areas?

Krevett: Found another guy who was working on this conversion, the author of this thread: http://apolyton.net/...eon-of-Apolyton
Ufortunately you need to log in to be able access his profile:(
               
               

               
            

Legacy_Krevett

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« Reply #7 on: May 15, 2012, 06:03:12 pm »


               For now I'll go with guile's advice so I keep on building slowly (replaying baldur's gate making saves at key moments)
I'll probably never finish it (bg is really HUGE ^^ so much details and even copying dialog with nearinfinity is a headache there's so much to discover...) but I want to see how far I can go with scripting (cutscenes etc...)
I think I'll upload the module as a project here when it'll be a little more 'playable'
to see what's wrong with my build and have some feedback.
               
               

               
            

Legacy_Krevett

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« Reply #8 on: May 17, 2012, 11:14:54 am »


               Uploaded my work in progress in my project if some of you want to take a look at it '<img'> 
               
               

               
            

Legacy_Krevett

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« Reply #9 on: July 10, 2012, 11:03:18 am »


               Files available for download in my project page you can go up to nashkell, the rest is still empty or really bugged '<img'> still missing many many npc... Bref a work in progress '<img'>

Leave comments if you feel in the mood for it ':blush:'
               
               

               


                     Modifié par Krevett, 10 juillet 2012 - 05:15 .
                     
                  


            

Legacy_werelynx

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« Reply #10 on: July 25, 2012, 11:34:41 am »


               If I may suggest something, rename all the haks to "NWNBG_<name of the hak>", as of now when I tried installing them they would overwrite other haks with the same name.
               
               

               
            

Legacy_Eternal Phoenix

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« Reply #11 on: July 31, 2012, 11:43:45 am »


               Truly a big project. I wish you luck.

But maybe now wasn't exactly the best time to recreate the Baldur's Gate experience on NWN what with the enhanced edition coming out soon...

Besides, NWN doesn't allow you to control your companions which was rather essential to Baldur's Gate's gameplay.