Author Topic: Crowley's Magnificent Adventure - The World, Characters, Choices, Consequences  (Read 713 times)

Legacy_Dragon Studios

  • Full Member
  • ***
  • Posts: 145
  • Karma: +0/-0


               
  • Introduction to CMA.
  • First news report.
  • First progress report.
  • Second progress report.
  • Third progress report.
  • Forth progress report.
  • Fifth progress report.
  • Sixth progress report.
  • Seventh progress report.
  • Eighth progress report - Special.
  • Ninth progress report.
  • Tenth progress report.
  • Eleventh progress report - Special.
  • Current progress report below.
    ---
    Crowley's Mangificent Adventure is nearing release and as you may or may not know, CMA is a first for us at Dragon Studios as it is our longest and most traditional RPG module to date. There are over 200 conversations in the game and currently 120 + well detailed areas with plenty of enemies to battle and structures to explore. The companions are similar to companions The Lowland General 2 but updated more as they have things to say in certain regions and are directly involved in the story. Moreover, companions can now have their tactics managed and tactics in CMA is very important as the module is rather challenging and probably for those experienced with RPG's.

    Here is a map of one region:

    (Special thanks to Framinguru and Cloak and Dagger Entertainment for making this map)


    'Posted 
    There are six regions in the module like this and each have their own quests, characters, enemies and loot to find. As you can imagine, the world is very big but fear not, for each area is detailed and there's much to do in nearly every area. Suffice to say; there are no barran areas. We at Dragon Studios recognize that RPG's are being dumbed down and we wanted to create an adventure which resembled RPG's of old. Here are some conversations in the game with dialogue options:

    'Posted 
    'Posted 
    'Posted 
    The dialogue system in this game allows the player to create a personailty for Crowley and you can pretty much influence and change him over the course of the adventure to suit your personal idea of a hero. You can choose who he romances, you can choose the reason why he is on his quest and you can even make him religious or non-religious. Crowley's Magnificent Adventure isn't just about the antagonist and questions in the previous series being answered, it's about the evolution of a drunkard into a hero. Crowley's tale literally beings with him drunk and almost unconcious in a tavern where one of his old friends drags him out and from there, Crowley will grow and change base on your decisions.

    Inspired by Baldur's Gate, Crowley's Tale is set in a huge world where walking into the wrong cave or down the wrong path could lead to your untimely death at the hands of more powerful opponents. The video below shows just how old school the module is:

    http://www.moddb.com...en-realm/videos 

    Having the right companions and right build is important to survival. If you rush into battles, you'll have no chance of winning.

    Following in the footsteps of The Lowland General 2, Crowley's Tale also features choices with consequences but what with it being a 15 - 20 hour adventure, you will see some choices only having consequences later on in the story. There are also choices to make early on which will lead you down paths that you can't explore otherwise.

    Official Description:

    Dragon Studios® Presents:
    "Crowley's Magnificent Adventure"
    Developed by Dragon Studios® Inc.
    Starting Level: 1
    Starting class: Fighter (Multi-classing supported)
    Players: 1
                                             
     ---

    Unexpected heroes arise in times of uncertainity.

    You are Crowley, a man with a obscure past. Those that have met and travelled with you have noted you as being friendly and kind but ultimately silly, brash and brave. The ale that you drink has had massive influence on your personailty and none are too sure about the real personality behind your inebriety.

    For years, many of your friends have watched you destroy yourself through drink and have wondered why you do it. Only you and your oldest friends know the truth. It is a truth so dark that you have tried to forget it. However, there's no running from your past as you will soon come to discover...

    Thrown into a huge and perilous world with nothing more than the rusty equipment in your backpack,  you go forth unknowingly walking into the lives of some of the most important people of Devron who will come to play a very important role in deciding the fate of Devron and you yourself will also become part of this role.
    Is it random chance that leads you to this momentous fate or is it destiny? Only time will tell... 


    Features:

    • Over 15 hours of exploration, questing and monster slaying.
    • Experience two romances which play out over the course of the story.
    • There are several companions, each with their own classes, backgrounds, beliefs, goals, views and benefits to the group. Strategic mangement of companions will ensure survival. What companions you choose to take along with you in your travels could very well be a matter between life and death.
    • Explore a massive world filled with secrets, treasure and enemies. The adventure ends when you want it to end.
    • Discover the past of Crowley and dwelve deep into his character.
    • Influence Crowley and change his personaility as the adventure develops.
    • Branching dialogue choices with different results.
    • Experience an epic story which you can greatly influence. Choices result in different consequences and have massive impact on the story.
    • More than 100 custom items each with their own background, description and lore.
    • In-depth information about the history of Devron for you to learn about.
    • Many side quests each with interesting story-lines which contain their own twists, surprises and nasty creatures.
    • Multiple ways to progress through the game. Progress through killing all that get in your way or progress through with stealth and talk your way out of fights. Many quests can be completed without killing.
    • Learn about your enemies by interacting with the enviroment to see what type of enemies inhabit them.
    • Many NPC's to speak to. Interaction options range from questioning, persuading, threatening to bribing and more.

               
               

               


                     Modifié par Dragon Studios, 21 mars 2012 - 10:54 .
                     
                  


            

Legacy_werelynx

  • Hero Member
  • *****
  • Posts: 1110
  • Karma: +0/-0


               Looks interesting! So the char is preset Crowley, the fighter? Do other modules produced by tour group also came with predefined PC/Pc's class? Just asking, if I should add them to class-specific list(gosh it's been a long time since last update).
Also small hint on taking screenshots: use "h" button on your keyboard to hide GUI.(portraits remain)
               
               

               
            

Legacy_Dragon Studios

  • Full Member
  • ***
  • Posts: 145
  • Karma: +0/-0


               Thanks! Yes, the preset character is Crowley and by default, he is a fighter although the module supports multiclassing, so you can level him up to be a cleric, wizard or rogue if you wish. The Lowland General 2 comes with a preset character called Lucan Gedeliah but unlike with CMA, you can choose The Lowland General's race, gender, first name and class, only his/her last name is referenced in game.

Rise of a Legend and The Lowland General 1 (fighter only module) don't come with any preset characters. And yes I know that h hides the GUI but I forgot to hide the GUI before initiating the conversations and pressing h during the conversations seems to hide the dialogue boxes as well. I couldn't restart the conversation because those conversations only happen once. When you talk to the same character again, they always have something different to say and talking to them for a second time is where you can ask questions whereas talking for the first time allows you to role play.

This is our official Moddb page for those interested:

http://www.moddb.com...forgotten-realm
               
               

               
            

Legacy_samtam90

  • Newbie
  • *
  • Posts: 12
  • Karma: +0/-0


               I've just read this topic and I was amazed to learn that another one of your modules is approaching its release - I like the focus on providing the player with as many options as possible in solving quests, not to mention choices with visible and non-trivial consequences. So, I'm definately looking forward to this new mod - should you look someone to beta test the module, i'd be more than willing to do so.
               
               

               


                     Modifié par samtam90, 18 mars 2012 - 06:41 .
                     
                  


            

Legacy_MaxQuartiroli

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0


               Hi ! Your mods seem really amazing! I need some info:

- For The Lowland General in your site project on mddb I find only the DEMO version. It's just a typo? If it's not a typo where can I find the full version?

- Is there a mandatory/suggested order to play the modules?

- Is there save import in a module from previous modules, and if yes in what module(s) from which one(s)?

Thanks for your answer!
               
               

               


                     Modifié par MaxQuartiroli, 19 mars 2012 - 10:39 .
                     
                  


            

Legacy_Dragon Studios

  • Full Member
  • ***
  • Posts: 145
  • Karma: +0/-0


               Samtam90 will be helping to test the module when it is finished. We'd be more than willing to accept more testers. I'm pretty confident that most bugs and errors will be eliminated by the team anyway and thus you'd only probably be providing feedback before the module is released.

@MaxQuariroli

It was a mistake. That's the full version of the module.

The modules are meant to be played in this order:

Dravet The Dark Lord.
Rise of a Legend.
The Lowland General.
The Lowland General 2.

Dravet The Dark Lord is a rather short module really introducing the player to the series' main antagonist along with some lore of the universe. Rise of a Legend introduces players to the world and The Lowland General 1 is pretty much a hack and slash module simply giving players the perceptive of the world from a general's eyes.

The Lowland General 2 is where it all starts off though. The Lowland General 2 introduces the dialogue choices, choices and consequences, free-roaming and polish that is absent from Rise of a Legend and Dravet - The Dark Lord. Crowley's Tale further expands upon this with further improved dialogue and choices with consequences. The previous adventures had flaws but I believe we've addressed them all in this latest adventure.

Put simply: play through all the modules most certainly but fret not about any flaws you find in them. Our scripting and dialogue have improved since Rise of a Legend. I myself personally can't believe that I've worked on Crowley's Tale. I was playing it the other day and I said to myself "It's too big! There's so many choices and different outcomes."

There's no save import.

Sorry for the late reply.
               
               

               
            

Legacy_MaxQuartiroli

  • Newbie
  • *
  • Posts: 27
  • Karma: +0/-0


               You're welcome! Thanks for the info.. going to download them,now!
               
               

               
            

Legacy_Emeraq

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0


               I would like to download and try this but it appears I am put in an infinite loop of going nowhere on IGN.vaults site.... Not sure if it's down, or what the issue is...
               
               

               
            

Legacy_Dragon Studios

  • Full Member
  • ***
  • Posts: 145
  • Karma: +0/-0


               It's not released yet and when it is, it'll be released on our official Moddb page first:

http://www.moddb.com...forgotten-realm

I still can't believe that this was meant to be a rather quick and short adventure that lasted for four hours. It's turned into an epic tale spanning across multiple chapters with branching consequences and different paths to be taken. At the moment I think it'll take 20+ hours to complete everything and there's still much more content to be added.
               
               

               


                     Modifié par Dragon Studios, 22 avril 2012 - 06:36 .