Gregor Wyrmbane wrote...
Dragon Studios wrote...
Also, what makes you replay a module? Multiple endings and paths to take that effect the story? Or quests with different ways to solve them or both?
That would be great. I would definitely want to replay a module if I could change the outcome by choosing different paths. Having more than one way to solve a quest is also desirable.
Something else that would be nice is to have the encounters in some areas spawn different creatures everytime you go through that area. Maybe half a dozen or so possibilities that use a random sequence so that you never know for sure what you'll see when you go through that area.
I like the enemy encounter ideas. Most enemies in the game are spawned by encounters and we've already a few encounters where enemies are spawned randomly so you get different enemies every time you play the module. Some enemies also spawn based on level. I think we'll include more of these random enemy spawns as it would make the module different each time.
Most side quests have one soloution but it wouldn't be too hard to add optional solutions but we're certainly adding a different path the player can take. I think we might even have three paths altogether that change the enemies, dialogue and areas you explore.
If there are any more ideas you have, please, we'd like to hear them.
Modifié par Dragon Studios, 26 avril 2011 - 04:43 .