I run two playthroughs, first with 7th level paladin (with little overpowered gear) and second with 5th level paladin (with underpowered gear). First time I lost only one sergeant thanks to troll, but the second time was not so victorious. Suffice to say I acquired my first +1 mace from orc corpse:p. Thanks to luring tactics this time I lost 1 ranger and 2 sergeants, but the troll managed to kill my PC.
Both times I stood ground, because frontal attack seemed to be insane, especially that they had rangers. It would be good to either remove the higher ground behind my army or give player the option to fall back to the hills. In my second attempt I used rally option in order to do this.
It is nice touch to have the rally point displayed on the map, but after using it few times the mini map have multiple rally points, maybe you should script them to be removed when you order rally again?
Also the troops should be friendly not neutral in order to move aside when PC wants a pass. I understand the Nobleman’s Walking Stick could the trick since it is a sequel.
My 7th level paladin summoned his own mount, "who" was better then given.
Templar captain talks about some Ivan - probably from Agrenost:)
I wasn't able to command the dornite ranger.
"level up failed in class 4" message for all my sergeants. Oh and I think you mispelled the word "sergeant".
My troops are scared? War drums mentioned in description(not heard in the game although I'm probaly deaf since they are included in the sounds... maybe making drum music theme?). Why not have a motivating talk with them? Different for militia, templars, peasants?
Basically that's all.
Could I ask you something? I recently started playing Sultan's Guard and weird bug appeared out of nowhere: my game crashes after opening spellbasin in the crypts. I checked it in toolset and it contains 2 holy water grenades. I remember I had almost the same problem with game crashing upon opening holding bag with similar grenade like weapons in another mod. Any ideas how to fix it? Is it caused by my version of the game(1.69) and my override or is it just the module specific bug? Thanks in advance:)
Werelynx
Modifié par werelynx, 18 avril 2011 - 02:16 .