Author Topic: Happy Halloween in Skullington Falls  (Read 799 times)

Legacy_Sharona Curves

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Happy Halloween in Skullington Falls
« on: September 02, 2010, 11:46:37 am »


                Skullington Falls
 
Over the last few weeks, I put together a non-combat puzzle / treasure hunt module for a friends younger brother to play.  He is always asking to play games with us, so I put one together that he can play that will stimulate his mind and on-screen search efforts instead of increase his blood pressure and cause his mother to go into convulsions from all the blood being spilled and evil being presented in video game form.  It has a clear beginning and end, is completely self-contained and persistent and utilizes the incredible Pasilli's Lost Valley Tileset Hakpack.
               
               

               
            

Legacy_olivier leroux

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Happy Halloween in Skullington Falls
« Reply #1 on: September 04, 2010, 04:52:33 am »


               So in order to avoid his mother going into convulsions from all the blood being spilled and evil being presented in video game form, instead you built a Halloween mod full of bloodsuckers, demons, dead people and psycho killers?
*evil laughter*
':devil:'

Pardon me, I meant to write "friendly neighbourhood psycho killers" and "bloodsuckers on a diet". I take it no living beings were harmed during the creation of this mod.
':whistle:'

Anyway, thanks for sharing "Skullington Falls" with the community! Apart from the nice atrocities mentioned above, I also found the mod to be full of eye candy, humor and originality. I like it a lot!


*POSSIBLE SPOILERS*
Unfortunately, I was only able to accomplish 12 of the 13 quests because I failed to solve more than 6 riddles at first try. Pinhead told me to try again 5 minutes later but I never got a second chance. He kept repeating that phrase about "5 minutes" even after 10, 20, 30 minutes...
I feared the cat quest was a game-stopper, too, because the first time I spoke to the hag after finding her cat she didn't acknowledge that I had found her. Luckily, when I talked to her another time a few minutes later, I finally got the option to complete the quest (maybe it's something to do with the conditions/variables in the conversation and could easily be fixed?).

Apart from those I'd have a few other comments about  minor flaws and one or two corrections of typos but I'm not sure if that would be excessive for an enjoyable kid-friendly mod you created just for fun (my sanity is not to be trusted after playing through your Halloween mod in the early hours of the day - in September). If you're interested in detailed feedback and bugreports nevertheless, just drop me a PM!
'<img'>
               
               

               
            

Legacy_Sharona Curves

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Happy Halloween in Skullington Falls
« Reply #2 on: September 04, 2010, 11:22:37 pm »


               Thanks for playing. 

Fortunately, no Living or non-living actors were harmed in the creation of this module.
 
Thanks also for the comments.  You can continue to try the riddle master quest again.  The timer is set to 300.0 float seconds which should be only five minutes in game-time.
 
// Actions Taken Event
void main()
{
SetLocalInt(OBJECT_SELF, GetName(GetPCSpeaker()), 1);
DelayCommand(300.0, SetLocalInt(OBJECT_SELF, GetName(GetPCSpeaker()), 0));
}

// TextAppearsWhen Event
int StartingConditional()
{
 if(!(GetLocalInt(OBJECT_SELF, GetName(GetPCSpeaker())) == 1))
      return FALSE;
    return TRUE;
}
 
So if you return,you can complete the module without issue.  Also, the document file included has all the answers and solutions to all quests.  My friend got me into these Big Fish Hidden Object Games . . if you can't tell it influenced the construction here.
 
I'd definitely be interested in hearing any comments, bug reports, suggestions or advice you can provide.  Thanks again for playing.
               
               

               


                     Modifié par Sharona Curves, 04 septembre 2010 - 10:22 .
                     
                  


            

Legacy_olivier leroux

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Happy Halloween in Skullington Falls
« Reply #3 on: September 05, 2010, 03:30:53 am »


               

Sharona Curves wrote...
You can continue to try the riddle master quest again.  The timer is set to 300.0 float seconds which should be only five minutes in game-time.
 
So if you return,you can complete the module without issue. 


Well, that's the theory - what I was trying to tell you is it didn't work for me. I returned several times, even half an hour later and Pinhead still told me to wait 5 minutes. If there's nothing wrong with the script, there might be a bug in the way the conversation was set up.

I'll PM you the rest of my observations tomorrow. '<img'>
               
               

               
            

Legacy_Sharona Curves

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Happy Halloween in Skullington Falls
« Reply #4 on: September 05, 2010, 04:12:31 am »


               It's a local integer, so if you've exited the module and now return, it should be removed?
               
               

               
            

Legacy_olivier leroux

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Happy Halloween in Skullington Falls
« Reply #5 on: September 05, 2010, 02:11:17 pm »


               Ah, okay. Yes, that worked, thanks. I'll continue the discussion in the PMs.  'B)'

[EDIT:]
Whoops, you better skip the first PM as I forgot to remove the line break... Sorry.
Ilike the way the PMs are handled here but these boards would be a lot more comfortable with a PREVIEW function.
:innocent:


Oh, and btw, I think it's a great and inspiring idea to choose one (in your case not that commonly used) tileset and create a single area adventure with it, thereby demonstrating the tileset's fortes and challenging your own creativity and skills with the toolset. Could be a a good starting point for newbie builders, too, or even an interesting concept for community challenges (e.g. 1 month - 1 area contests).
               
               

               


                     Modifié par olivier leroux, 05 septembre 2010 - 01:32 .