Author Topic: NSS Compiler on linux?  (Read 2182 times)

Legacy_Spanner_Man

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NSS Compiler on linux?
« Reply #15 on: April 01, 2015, 03:06:25 pm »


               


Thanks - I managed to get a compiled version from meaglyn who was kind enough to email me the compiled binary.


 


I've got my CI working to the point where it can compile nss into ncs and then construct a module file outside of toolset all in Jenkins, it can then even spin up a Ubuntu server in Amazon EC2 deploy the module automatically, and start it up for debugging.


 


Seems like a somewhat good approach for collaborative mod development.




I was wondering did you perhaps do a write up on how you did it?


It would make things easier for people that want to colabrate towards developing a mod.


It seems that niv posted about something like this awhile ago


               
               

               
            

Baaleos

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NSS Compiler on linux?
« Reply #16 on: April 08, 2015, 12:52:45 am »


               

http://forum.bioware...ivery-solution/


 


Here is a tutorial I just wrote.


its very rough around the edges - I am bit tired to refine it.


Maybe add some improvements to it later - 


Let me know what you think?



               
               

               
            

Legacy_Spanner_Man

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NSS Compiler on linux?
« Reply #17 on: April 08, 2015, 06:42:54 am »


               

Oh fantastic!


 


I'm starting to get my hands "dirty" with linux as well an even though I know how to setup a Ubuntu VPS, iptables, set ssh for keypair only connections, apache2/ngix and even compiling nwnx2 on a Ubuntu 12.04 VPS that has nwserver setup I never actually setup Jenkins - let alone to be able to hook Jenkins into SVN/Git plus hook into the Neverwinter Nights Toolset.


 


Because of the limitations of the forum post size I was thinking about adding it to a wiki somewhere after I go through the tutorial myself and add in little notes I've added into my notepad during my self teaching of linux (for example setting chmod of the nwnserver directory to the user that nwserver runs under so any files added it will have the correct file permissions).


 


So basically sort of like a guide from a user spinning up their first VPS, getting nwserver running, compiling nwnx2 and adding in your tutorial so even if its just two people that are friends working on a mod they have the benefits of version control if they wish to undo something.


After that's done I'll probably put it on a wiki - more then likely http://nwn.wikia.com/


 


As that is your tutorial what licence have you placed onto it? ( https://creativecommons.org/choose/MIT/ GPLv2/3 etc)  I would prefer to do the right thing and give credit where credit is due.



               
               

               
            

Baaleos

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NSS Compiler on linux?
« Reply #18 on: April 08, 2015, 01:46:28 pm »


               

Im happy with GPLv2 - I acknowledge that its very rough around the edges - so feel free to make modifications where needed.


If you need help testing anything CI related - let me know. 


I can help debug any issues you have with your own solution.