Im working on some tiles and exporting from NWgMax causes someserious issues to me.
issue #1: rounding, I have two meshes that are connected to each other, at this connection two vertices are from each object and before export they all were at same position (X,Y,and Z = 169.5). After export, when I reloaded the model this do not match anymore and vertices on the mesh1 has Z = 170 and vertices on the mesh2 has Z = 169 which makes visible gap. Is there any way to disable the rounding? Or if it must be rounded, how can I get same result on both vertices?
issue #2: when I was fixing some tiles from underdark tileset (tile ttu01_d14_01 to be specific) I noticed that after exporting the animloop keys are all cleared. I readded this manually in notepad, but any way to avoid that? To be clear, yes I clicked on export geom+anim and the anim keys are still there, just anything between parent and endnode that was previously there is gone after export.
Help please.