Lightfoot8 wrote...
Ok, Glad to be corrected.
The only draw back that I see is the it does require the players to run
third party software. Even with that draw back, I am glad to see a
solution t this problem.
There is just no way to fix bugs or change client behavior without third party software.
On a half OFF topic note. How do
the premium modules work in multi-player? Since the Client have to
purchase the modules in order to play, Do they by chance Preload
everything before creation? It is something that I have been trying
to find the time to look into, Just finding it hard to find the time.
I didn't even know they work in multiplayer.
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But I don't see why the client would need to preload the content.
Modifié par virusman, 05 août 2012 - 10:49 .