virusman wrote...
Yes, I'm using LSE and it works easily and effective with NWN and any other software I need to copy or move to another HD. I'm using junctions in most cases.
Thank you for the confirmation. I think this way I can get my regular modding mess covered and also be able to have a NWNX server setup, a NWNCX setup, and a NWNCX + NWNX setup with the bridge- if I'm understanding things correctly. I have so much NWNX stuff I nolonger remember which folders and files were needed by each.
On a related topic (based on what ShaDoOoW said, or what I perceived he said), If I wanted to make an adventure which used NWNCX, maybe even as part of a server, what is the easiest way I could distribute that? How could I make big changes to NWN and distribute something people could use...but
without having an impact on their base install? I mean, maybe they have NWNCX/NWNX (or whatever) installed as well- I don't want to step on their stuff with my stuff. For instance, I have been growing to really think developing under NWNCX is not a bad way to go. But I'd like to have some way to distribute the whole shebang, including the modified NWMain.exe and especially any plugins and stuff like that in a way that doesn't impact users.
Edit to be clear: I wouldn't be distributing serial numbers and without the player entering those any instance wouldn't work for multi or single player. This would basically be the same level as the camera hacks starting around 2003 or whatever.
How do you think that could be done? Would making a NSIS installer which snooped around, found the NWN installation, installed Link Shell Extender if it wasn't already installed, and then scripted a LSE instance of NWN (plus my modified files) be a way to get that job done? Would there be an easier way?
I think I have a resource tracker for NWN in one of the experimental NWNCX builds, but I still doubt it'd be useful in this case. Removing stuff from bifs won't give you any significant performance gain, and you're much more likely to run into problems with missing resources. As for the HDD space, LSE seems to be a perfect solutuion to me.
You're probably right, so I'll take that route first. I still like the idea of one day experimenting with a stripped installation like that- maybe the resource tracker functionality will be in a future build I can play with.
@Rolo - You know, I took a look at that for what I wanted to do but I wound up dismissing it for what I wanted for some reason or another- and maybe without merit. Now that I'm thinking about it, I'm wonderinf if this concept has some kind of applications outside of modding but distribution of modules...modules which heavily rely on third-party systems like NWNCX to pull off some new functionality.
Modifié par OldTimeRadio, 10 juillet 2012 - 06:06 .