jmlzemaggo wrote...
But there is another thing about lore that makes me always invest in the skill: like spellcraft, it is very oftenly used in puzzles and quests as a requirement, or the only way to solve some enigma, whenever your PC has to be smart to pass a "scientific or intelligence" check. I don't know about the OC though.
I like that feeling being smart, actually.
It's quite nice to pass those occasional
Lore checks, very true... but in the OC it is not checked for more than item ID, at least not for any significant event. Skill effectiveness is often module-dependent since designers will allow their personal bias to creep into the plot/scripting, like in the expansions, for more innovative interactions.
Lore checks involve a random dice roll, so in SP modules, reloading can help to succeed those checks. IDing via
Lore is a static function, however, based on the aforementioned table values.
Spellcraft, on the other hand, is ALWAYS worthwhile for the extra saves against spells it provides to any class, in increments of 5 ranks.
Fortunately,
Lore does not require training (as does
Spellcraft) so can be modified with items and buffs (IIRC a magical rapier drops in the OC that boosts ID skill).