The first thing that comes to mind is that you'd be better off using a sort of trigger/waypoint system instead of an encounter/spawn point system if you wanted to be able to dynamically adjust (or keep) spawn points without the corresponding trigger always being there/activated. I don't have much experience with the vanilla NWN encounter system to say much on that, and I'm not -entirely- sure what you're after, but it sounds like you're just after some static encounters that you can modify the monsters spawned based on some variables?
On the other note, yes, you can limbo monsters and access them through the DM Chooser menu, and they'll keep most changes you make to them.
Modifié par Rubies, 10 janvier 2012 - 05:26 .