I'm planning to start SoU / HotU in the next while. I've been looking on the Epic Character Build site, and drew on this build and that one.
My aim is to have a high-level rogue with plenty of tactical options (sneak attacks up close or at a distance, trapping), with favoured enemy feats to help against undead and constructs as well as extra kama attacks and IKD to pile on the hurt. And the
I wanted to be able to use kamas to get the benefit of the Monk bonus attacks, otherwise I would have gone halfling. The starting stats are odd, but I couldn't fit in three the SC feats otherwise.
Build attached below. Comments appreciated!
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Rogue(19), Ranger(10), Monk(11), Human
STR: 11
DEX: 17 (32)
CON: 12
WIS: 14
INT: 12
CHA: 8
Human: (Quick to Master)
01: Rogue(1): Dodge, Blind Fight
02: Ranger(1): Favored Enemy: Undeads, {Dual Wield}
03: Rogue(2): Weapon Finesse, {Evasion}
04: Monk(1): DEX+1, {Cleave, Improved Unarmed Strike, Stunning Fist}, (DEX=18)
05: Ranger(2)
06: Monk(2): Weapon Focus: Kama, {Deflect Arrows}
07: Rogue(3): {Uncanny Dodge I}
08: Ranger(3): DEX+1, (DEX=19)
09: Ranger(4): Mobility
10: Monk(3)
11: Rogue(4)
12: Ranger(5): DEX+1, Improved Critical: Kama, Favored Enemy: Constructs, (DEX=20)
13: Monk(4)
14: Ranger(6)
15: Rogue(5): Weapon Focus: Longbow
16: Monk(5): DEX+1, (DEX=21)
17: Monk(6): {Knockdown, Improved Knockdown}
18: Ranger(7): Toughness
19: Rogue(6)
20: Ranger(
: DEX+1, (DEX=22)
21: Ranger(9): Epic Weapon Focus: Kama, {Improved Two-Weapon Fighting}
22: Monk(7)
23: Rogue(7)
24: Rogue(
: DEX+1, Great Dexterity I, (DEX=24)
25: Monk(
26: Rogue(9)
27: Monk(9): Great Dexterity II, {Improved Evasion}, (DEX=25)
28: Rogue(10): DEX+1, Defensive Roll, (DEX=26)
29: Ranger(10): Epic Prowess
30: Rogue(11): Great Dexterity III, (DEX=27)
31: Rogue(12)
32: Monk(10): DEX+1, (DEX=28)
33: Rogue(13): Great Dexterity IV, Epic Dodge, (DEX=29)
34: Rogue(14)
35: Rogue(15)
36: Rogue(16): DEX+1, Great Dexterity V, Self Concealment I, (DEX=31)
37: Rogue(17)
38: Rogue(18)
39: Monk(11): Self Concealment II
40: Rogue(19): DEX+1, Self Concealment III, (DEX=32)
Hitpoints: 382
Skillpoints: 346
Saving Throws (Fortitude/Will/Reflex): 24/21/33
Saving Throw bonuses: Mind Effects: +2, Traps: +4
BAB: 26
AB (max, naked): 41 (melee), 39 (ranged)
AC (naked/mundane armor/shield only): 33/33
Spell Casting: Ranger(2)
Alignment Changes: 0
Disable Trap 42(45), Discipline 30(30), Hide 31(42), Listen 38(40), Move Silently 31(42), Open Lock 29(40), Persuade 4(3), Search 41(42), Set Trap 30(43), Tumble 40(51), UMD 30(29)
01: Disable Trap(4), Hide(4), Listen(4), Move Silently(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Tumble(4), UMD(4),
02: Discipline(4), Search(1), Set Trap(1),
03: Disable Trap(2), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(2), UMD(1),
04: Discipline(2), Hide(1), Listen(1), Move Silently(1), Tumble(1),
05: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1),
06: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2),
07: Disable Trap(4), Listen(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1),
08: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1),
09: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1),
10: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2),
11: Disable Trap(4), Open Lock(2), Search(2), Set Trap(1), Tumble(1),
12: Discipline(2), Hide(1), Move Silently(1), Search(1), Set Trap(1),
13: Discipline(1), Listen(1), Move Silently(1), Tumble(3),
14: Discipline(1), Listen(1), Move Silently(1), Search(2), Set Trap(1),
15: Disable Trap(4), Open Lock(2), Search(1), Tumble(1), UMD(2),
16: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2),
17: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2),
18: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1),
19: Disable Trap(4), Open Lock(2), Search(1), Tumble(2), UMD(1),
20: Discipline(2), Hide(1), Move Silently(1), Search(1), Set Trap(1),
21: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1),
22: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2),
23: Disable Trap(4), Hide(1), Search(1), Set Trap(1), Tumble(1), UMD(2),
24: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(2), Search(1), Set Trap(1), Tumble(1), UMD(1),
25: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(1), Save(1),
26: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(2),
27: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(1), Save(1),
28: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(2), Search(1), Set Trap(1), Tumble(1), UMD(1),
29: Discipline(3), Hide(1), Search(1), Set Trap(1),
30: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), Tumble(1), UMD(1),
31: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), Tumble(1), UMD(1), Save(1),
32: Discipline(3), Hide(1), Listen(1), Move Silently(1), Tumble(1),
33: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1),
34: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(1),
35: Disable Trap(1), Hide(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2),
36: Disable Trap(1), Hide(1), Listen(1), Open Lock(2), Search(2), Set Trap(1), Tumble(1), UMD(1),
37: Disable Trap(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), Save(1),
38: Disable Trap(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), Save(2),
39: Listen(1), Save(7),
40: Disable Trap(1), Listen(4), Move Silently(1), Open Lock(5), Search(1), Set Trap(1), UMD(4),