Sarielle wrote...
I didn't know you could thaw him out! I was all set to take Dorna the whole way but ... Deekin is so awesome, lol. I missed his narrating the action too much, even though I largely let him buff me and then make him stand in the back so he doesn't die.
I assumed after I got the slaver what he wanted I could get him thawed out. Like I said, it's been so long it's really like playing a new game for me, lol.
Well, there are 2 ways. The "cheap" way is to use the same Ointment that was used to thaw out the sphinx in the Anauroch ruins (IIRC the shield guardian in one of the rooms drops it on death or maybe its just laying in a chest in that room. Memory fading here, sry.). There should be lots of charges left on it and any class can use it. The expensive way is to buy a scroll of Stone to Flesh from Ashnara, the slaver. There is no need to complete any quest to unstone your companion.
Even though he sometimes picks an inopportune time to start asking questions, IMO Deekin's interplay is too entertaining to miss out on. Whoever wrote his dialogue had a great sense of humor. Also, Deekin is the only henchie that can accompany you through your entire journey through Underdark in the next expansion and will reflect on your companionship in the Undrentide campaign. I've found if you remove any melee weapon from his inventory and allow him only his xbow, he will tend to stay out of harm's way better. Also, if you fully exhaust all his spells by buffing, he won't try to buff further or use offensive spells during combat (a useful technique to remember should you rehire him in the next expansion). That blasted Iron Horn spell that he spams can keep knocking a Dexer prone when it is very inconvenient.
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BTW, haven't really checked the details of the build suggestions very closely but I gathered you had some rogue mixed into it so I recommend HIGHLY that you elect Called Shot feat along the way. An AA will have no trouble hitting with Called Shots. Ranged sneaks can only be executed within 30 ft of a target so that means you'll need to slow down the mobs a bit and leg shots will do that for you. 30 ft is about 10 steps away from a foe which can get kinda hairy and you don't want to subject your archer to any unnecessary AoOs or losing your DEX AC. Just a suggestion. Played LOTS of archers in the campaigns.
Once I got past the tedious first chapter (tedious to me anyway), I really liked SoU as it seems to reflect a much better balance than any of the other campaigns (makes you be much more resourceful than the others IMO) and the closest to PnP gaming. Enjoy your revisit to Undrentide! I know you will.
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Modifié par HipMaestro, 24 novembre 2012 - 06:05 .