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Dear fellow NWNers,


It is my great pleasure to visit you once more with some information about our server, the Lands of Intrigue: Tethyr.


This tabletop-style adventure will resume this weekend, July the 15th, 2016!


Here is a posting with a little bit more information about the types of characters you might play: http://forums.functi.../8500547/1/#new


Additionally, an aspiring soldier named Tera Dalley wants your help to become the Sheriff of Brost: http://forums.functi...opic/8502655/1/


Exciting new prestige classes await your exploration, along with other modifications to NWN to bring you as close as you can get to a classical, 2E style game where nearly anything is possible.




Hi folks, just wanted to drop a note that we'll be running events for new players through the 4th of July weekend, starting July 2nd!


The Lands of Intrigue: Tethyr server is kicking off in the year 1370, when the monster armies of the Ogre Mage Sotheliss have just attacked historical Trademeet to the west.  The barons and lord knights of Brost County Tethyr rally their men to arms - and great honors and rewards await those who serve the Crown faithfully!


Calls for the valiant echo throughout the land.




Thank you very much, Tarashon!  


We can hardly decide which new prestige class we love the most, so we feel like they're in a good place. '<img'>


Those summoned monsters come right from the AD&D Monster Manual summon monster lists, but were then compared against the terrain types presented for Random Encounters in the 3.5 DMG, which provided the resulting matrix for our summoning possibilities.


Many thanks for checking us out and hoping you find your way down the Tethir Road and into the Lands of Intrigue. '<img'>




Looks like very intensive and creative work you guys and girls have created on the custom classes. And creating a whole line of different summons per terrain type is really a cool idea.

​KUDOS '<img'>





Dear fellow NWNers,


It is my great pleasure to tell you about Lands of Intrigue: Tethyr, a persistent roleplay server for NWN1.




This is an extremely lore-rich part of the setting, entailing political struggles between Amn, Tethyr, and Calimshan, collectively known as the Lands of Intrigue.


We have a dedicated if small staff of DMs, Builders, and scripters working hard to bring you a classic interpretation of the low magic, medieval countryside of Tethyr in 1370 DR that has only just recovered from the struggle of its civil war, the Interregnum.


Please come check out our forums where you can learn all about our custom summoning changes inspired by 2E, our supported subraces, and the exciting 5 prestige classes we have added for you to explore.




One of the things you need to make sure of is that the mod you are using was last compiled at the version you are using. If you have all of the Hak files you think you need in the correct location, make sure those files have been added to your module, and recompile the thing again.

In the mean time if you have a group that wants to play, I have a 24/7 server running right now. We have resurrected it from 12 years ago so you will find a bug here and there, but the thing is mostly pretty stable now, (although we just got through a lengthy database outage)  and is quite large - about 700 maps including interior and exterior. Even if you don't play, hit up our community members, many who still build, and maybe you can get some better insight there. Good luck


Vector of Myth Drannor - aka - Tim


Dalelands server Realms of the Dragon Reach -




mod files go in the modules directory; hak files go in the hak directory.


What operating system are you using?




Hey guys.  I am looking to host a persistent world in NWN1 for some friends.

I did this a long time ago but trying to remember how to setup the server.  I have a handful of various "persistent world" labeled files either .hak or a single .mod file.


No matter where I place them they do not show up in the Dedicated Server "Module Name" list.


I have searched for some guides, but none that I find really help with the placement/setup.


Thank you in advance.


Persistent Worlds & Multiplayer / AJ's Zombie Survival
« Last post by Legacy_Parathract on June 08, 2016, 03:00:48 am »


My module is a zombie survival module where players scavenge for food, water, and gear.  It is also a role playing server where players role play the struggles of trying to survive in a zombie apocalypse.  The link to the forums is here.


Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_Faerinaal on June 29, 2016, 10:19:53 pm »


There are indeed a great many refined tastes that have emerged over the years as, stated above.


I myself come from a Pen and Paper Background; I migrated from Advanced Dungeons and Dragons into the later editions and did a hard stop at 3.5, like most.


I agree that a Persistent World can have several problems in terms of repetitive activities that lead to a break in immersion.  I think there is a special blend of setting choice, design, and play style that can compliment one another in this regard.


The Persistent World I have designed is one that takes advantage of a setting that has repeatable challenges, and my own attitude that nothing is sacred.  For example, night spawns are not always in the same places, and the foes might be deserters who have ample reason to be there, and your PC can take actions to remove these NPC deserters from the game entirely.


I think many PW builders have been guilty of the sin of their monsters, dungeons, and other challenges being called too precious; more precious than player fulfillment.  In other words, if you come to my server and slay every last goblin in existence? I'm going to acknowledge that the same way a pen and paper DM should, instead of ignoring your efforts or impact and keeping my goblins to the point of nausea.


In fact, all of our plots are steam-driven, I tend to run events from 6pm EDT right til about midnight, consisting of various elements.  PCs in my plots might be required to travel, investigate, ask questions, learn, have a victory, or suffer defeat, etc.  You can probably avoid or flee from combat most times, but as in pen and paper, combat is most rewarding. Some of our most enjoyable sessions have been smaller groups or even single players taking decisive action and affecting the course of events whether it was simply affecting the flow of information or conquering a rogue power.


I'm a bit old fashioned so I greatly value the cohesiveness that emerges in a solid party, and the depth that can be reached with PC generated plots and dynamics. To bring these considerations and general mindset into a Persistent World to me means to create a place where people can enjoy the experience of authentic, kitchen-table style D&D and do so together, regularly, one would hope. '<img'>


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