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Thanks for the detailed answer. It sounds like an interesting world. I just have a few more questions for you.

1) Are there any custom rules regarding rest (food/water/bedroll needed? only in specific areas?) death (respawn disallowed/permadeath?) disabled feats, classes, races, spells etc?

2) Is this a world where RP is optional, or at least allowed to be respectfully ignored?

3) Do you have any rules on PVP and SRP (18+ stuff)?

4) Can one solo if there are no other players around?


Thanks in advance of your patience with my questions!




Does that mean elves and magic classes are not allowed to be played?


Good question!


Yes, elves are playable.  But, they are located in a separate place - in their land of Ithaeria, which is not accessible (as far as anyone knows) to the other races or the land of Arenthyor.  Non-fey races believe them to have vanished almost seven hundred years prior.  Some half-elves roam the land, but they are reviled almost as much as the memory of their ancestors.  Note that not all is peaceful in Ithaeria, for the drow and other evil fey inhabit that same land.


Yes, magic classes (wizards, sorcerers, druids, clerics, etc..) are all playable.  The wizard class is restricted to elves, though.  Other non-fey races may be sorcerers (this distinguishes the different 'types' of magic that each group is using).  Divine and druidic magic is unchanged.




Does that mean elves and magic classes are not allowed to be played?




Direct Connect:


Ready for something different?  Something challenging?  Something that makes you remember those heady days when you had to earn your character's success and death was around every corner?


Welcome to Arenthyor.


Arenthyor is a roleplaying server offering a balance of high roleplaying and adventure in a medium magic and slow/medium leveling environment.  It is a challenging world that will make you rethink what you think you know about NWN.  Expect the unexpected and never take your safety for granted!

Arenthyor's rich, detailed lore provides unlimited inspiration for your roleplay and a welcoming community in which to tell your character's story.


In Arenthyor, the world was literally ripped apart some 670+ years prior and is only now emerging from the dark age.  Humans have no civilization to speak of, with  most living as nomadic bands foraging the land and fleeing from predators.  However, one rumor of a 'human' city located deep in the swamps drives the foolish and mad to investigate while the other races hide in their ancestral homelands.


Elves and other fey are reviled.  Most say they caused the Riftening that tore the world apart, for just before the cataclysm all those hundreds of years ago, they disappeared and have not been seen since.


When the fey disappeared, they took their knowledge of wizardly magic with them.  Only recently have gnomes discovered and shared a new, alchemical-based magic that seems to allow the non-fey to tap into arcane energies.


Join Arenthyor today and see if you have the luck to survive and the skill to flourish.


Only CEP 2.6 is required to log-on (and for many, many areas).  Additional haks are required for higher-level areas (once you've decided to stay).





Over 1,700 monsters to slay you!

Expansive world spanning multiple servers

Randomized dungeons

Player owned guilds and leadership

Random merchant inventories

Item Creation and Enchantment

Unique loot system


Unique Crafting system

Ridable Horses, Jousting, and so much more...


Link to the original thread with more information




That is the best argument I've heard for pre-loading haks. Thanks Shadooow!




This is normal, LAN game behaves very similar to an actual multiplayer server hosted via nwserver.exe, where haks aren't loaded when connecting to the server.


You both would need my latest nwncx_patch plugin which is able to preload haks in LAN game.


or alternatively since its just for you and your son, you can preload haks manually via nwnpatch.ini method.




My son and I have decided that we want to change our LAN server to require server-side characters.


However, during server only character creation we no longer see the custom portraits, custom heads, and increased # of skill points (custom .2da). If we switch back to local characters, everything is fine.


Any ideas how to fix this?







Thank you for the warm endorsement, MajinGoji. '<img'>


I'm excited to report that the Tethyr server plot has taken on a life of its own.  Each action by our players has spurred on some other condition or consequence - for my part it is just more proof that tabletop style gaming IS possible through NWN.  The depth and continuity we can achieve are truly remarkable.


I'm so glad this project has given us the opportunity to reach a new audience, make new friends, and enjoy NWN the way we've always wanted to.


We are the Lands of Intrigue Server, and we are your single source of truly thrilling, canon Forgotten Realms campaign stories played in a 3.5 standard with AD&D spirit.


The adventure continues this weekend, Friday, July 29th, with the standoff with the monster army of Sotheliss continuing in West Haven, even as adventurers muster the strength to prevent the eastward march of this terrible force.  Elsewhere in the crags just south of the Black Spire of the Small Teeth Mountains, a dark clad woman would discover that her latest prize - a cold forged sword built to contain a being not of this world - had come up missing.  Curiously, no official declaration is made regarding the missing object... But whispers and speculation wandered afar on the Tethir Road, and of this matter there was no exception.




Hey everyone, Just joined this awesome server and wanted to thank the staff for they're professionalism and genuine friendly demeanor.


Really recommend this server for those who love highly detailed, hand-crafted experiences. The DMs have a great story to share with us, the players and i'd love to share this with many of you who love role-play and D&D! Come on over and grab a seat at the tavern, who knows what the day will bring!


Also, If anything has any questions or needs help of any kind please feel free to PM me or the staff,  as for myself my profile is the same here, on the forums, and in game.. Thanks and hope to see you in the Lands of Intrigue!




Greetings fellow NWNers,


Characters continue to arrive in Brost, the rural village on the historic Tethir Road.


It is an exciting time to visit our module, with feedback helping us to shape the world around each player.


A paladin brings forward the faith of a newly risen god.  An elf seeks the heirloom of their kin.  Wizards aplenty test their spells in lands uncertain to them.  Druids study the mysteries and may find troubling secrets under oft-turned stones.  The blackcoats arrive, calling forth their inquisitions even as the Zhentarim and other dark forces make their move on a beleaguered land, one said to possess precious treasures.


Many seem to be simple folk just trying to get by in a war torn land. But everyone has secrets.


The werewolf lurks in familiar form, that of a friend or neighbor.


The knight errant receives aid from outside this world.


The pasha's daughter receives a stipend of coins earned from illegal substances and the slave trade.


The drow denouncing Lolth has taken up another, darker goddess in her place, and that is why they have sought exile on the surface.


In an uncertain political environment featuring a host of rival barons, and an absentee Elven count with larger concerns, the moss-covered statues of old silently offer their tale of a rich and tragic history of betrayal, murder and intrigue.


The Paladin looked upon the slick, bleached bones of what could only be a peasant, one that wandered too close to the accursed site.  The Paladin vowed, "I shall make the night my hunting ground."


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