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71


               

The server was offline for almost a week, but now it's back on! Sorry for the downtime.


 


In other news, added a 1.05 patch to the module's Vault entry, bugfixes once again.


Also, launched a forum for the module and the server:


http://ancordia.forumpl.net/


 


Please share any ideas or critique there. '<img'>



               
               

               
            
72


               

Added the 1.04 update of the module on the Vault - mostly consisting of bugfixes. The changelog can be found in the readme included in the download.


Edit: Quickly followed by a 1.04b update '<img'> The original 1.04 had a nasty bug that disallowed anyone to travel in the wilderness, so I had to fix it. Sorry.



               
               

               
            
73


               


This looks very interesting. First PW in long time that sounds like my cup of tea '<img'>, will surely check!




 


Very happy to hear this, hope you like it. '<img'>


 


Edit: Added a Vault entry.



               
               

               
            
74


               

This looks very interesting. First PW in long time that sounds like my cup of tea '<img'>, will surely check!



               
               

               
            
75


               

Hello, everyone! '<img'>


After many months of lurking around the forums, asking questions (at times answering them, too) and contributing little to the community, I'd like to present you the first version of my main Neverwinter Nights project.


 


Ancordia is a persistent world, but one that I want to share fully with everyone. As such, it's "open-sourced" in that I put the module itself for download and not only its resources needed to connect. While I do intend to host the module (and in fact, I already do!), it's been designed with single-player and LAN parties in mind, too.


 


The module is "roguelike-like", because it's inspired heavily by roguelikes and their randomized gameplay. It's an action PW with little roleplaying and with gameplay based on random quests each PC can receive in taverns (a single tavern at the moment). These quests range from rescues, to assassinations, to thefts, to interrogations, to escorts... and many more! 


 


Majority of the world consists of randomly selected areas that players traverse. Each area corresponds to a single mile travelled and the more miles one travels, the more they need to travel in the opposite direction to return to their starting point. It's in this wilderness (as random areas are called) that each quest takes place.


 


Not only players' journeys are randomized, however. The global event system aims to create a dynamic breathing world, in which events like festivals, jousting tournaments, monster invasions and even town economy changes can take place randomly.


 


The module utilizes a difficulty system in addition to Neverwinter Nights' native one. This allows players to adjust difficulty of various gameplay aspects individually: one can, for example, make regular enemies weaker, but at the same time make NPC adventurers more powerful. Of course this applies only to single-player and LAN gameplay, since the difficulty of my server is set and can't be changed by players.


 


Finally, I made effort to balance the module as much as possible in every way. This includes some class/spell/feat changes, but also module design choices. Think roleplaying skills like Persuade, Intimidate and Bluff are useless in an action PW? Think again!


 


You can find out more about the module on its website: http://ancordia.esy.es . The site is available in Polish and in English and so is the module itself.


You can find the module in the downloads section of the website or on Neverwinter Vault:


http://neverwinterva...ancordia-pl-eng


 


 


Keep in mind this is the first release (although I've already released three patches), so many more features will come later.


Major ones planned are:


-9 regions


-a city that one player can become a ruler of


-random dungeons encounterable during travels in the wilderness


-an arena offering PvE wave survival gameplay and PvP fights under specific rules



               
               

               
            
76
Persistent Worlds & Multiplayer / World of Antaris (Action PW)
« Last post by Legacy_icywind1980 on June 09, 2016, 12:07:50 pm »


               

I'm a lass too m8. Hope to hear more about your server!



               
               

               
            
77
Persistent Worlds & Multiplayer / World of Antaris (Action PW)
« Last post by Legacy_Li'l Rose on June 05, 2016, 04:00:24 pm »


               

Well, I'm a lass.  '<img'>


 


Looking forward to trying your module. I hope will start soon. 



               
               

               
            
78
Persistent Worlds & Multiplayer / World of Antaris (Action PW)
« Last post by Legacy_Wallack on June 05, 2016, 02:17:02 pm »


               

What do you mean? I thought lads meant guys.



               
               

               
            
79
Persistent Worlds & Multiplayer / World of Antaris (Action PW)
« Last post by Legacy_icywind1980 on June 05, 2016, 01:16:07 pm »


               

LOL I don't think half the people who replied to this thread are lads. Thanks all the same for the updates!



               
               

               
            
80
Persistent Worlds & Multiplayer / World of Antaris (Action PW)
« Last post by Legacy_Wallack on June 02, 2016, 09:13:03 am »


               

Hi lads!


 


I've been very busy lately and will be in the next couple of weeks so is a bit stopped right now but I really want to finish this eventually. I will probably start focusing on the smal playable things and start the server with only a small amount of areas and start growing from there.



               
               

               
            
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