Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31


               

Hey guys.  I am looking to host a persistent world in NWN1 for some friends.


I did this a long time ago but trying to remember how to setup the server.  I have a handful of various "persistent world" labeled files either .hak or a single .mod file.


 


No matter where I place them they do not show up in the Dedicated Server "Module Name" list.


 


I have searched for some guides, but none that I find really help with the placement/setup.


 


Thank you in advance.



               
               

               
            
32
Persistent Worlds & Multiplayer / AJ's Zombie Survival
« Last post by Legacy_Parathract on June 08, 2016, 03:00:48 am »


               

My module is a zombie survival module where players scavenge for food, water, and gear.  It is also a role playing server where players role play the struggles of trying to survive in a zombie apocalypse.  The link to the forums is here.


 


http://ajzs.forumotion.com/



               
               

               
            
33
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_Faerinaal on June 29, 2016, 10:19:53 pm »


               

There are indeed a great many refined tastes that have emerged over the years as, stated above.


 


I myself come from a Pen and Paper Background; I migrated from Advanced Dungeons and Dragons into the later editions and did a hard stop at 3.5, like most.


 


I agree that a Persistent World can have several problems in terms of repetitive activities that lead to a break in immersion.  I think there is a special blend of setting choice, design, and play style that can compliment one another in this regard.


 


The Persistent World I have designed is one that takes advantage of a setting that has repeatable challenges, and my own attitude that nothing is sacred.  For example, night spawns are not always in the same places, and the foes might be deserters who have ample reason to be there, and your PC can take actions to remove these NPC deserters from the game entirely.


 


I think many PW builders have been guilty of the sin of their monsters, dungeons, and other challenges being called too precious; more precious than player fulfillment.  In other words, if you come to my server and slay every last goblin in existence? I'm going to acknowledge that the same way a pen and paper DM should, instead of ignoring your efforts or impact and keeping my goblins to the point of nausea.


 


In fact, all of our plots are steam-driven, I tend to run events from 6pm EDT right til about midnight, consisting of various elements.  PCs in my plots might be required to travel, investigate, ask questions, learn, have a victory, or suffer defeat, etc.  You can probably avoid or flee from combat most times, but as in pen and paper, combat is most rewarding. Some of our most enjoyable sessions have been smaller groups or even single players taking decisive action and affecting the course of events whether it was simply affecting the flow of information or conquering a rogue power.


 


I'm a bit old fashioned so I greatly value the cohesiveness that emerges in a solid party, and the depth that can be reached with PC generated plots and dynamics. To bring these considerations and general mindset into a Persistent World to me means to create a place where people can enjoy the experience of authentic, kitchen-table style D&D and do so together, regularly, one would hope. '<img'>


               
               

               
            
34
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_neltymind on June 10, 2016, 09:17:48 am »


               


It is a daunting tasks for a newcomer/returning player to find the group that shares a same kind of play than they like and where you can fit in.




 


Yeah, that' exactly what I mean. Those groups might still exist, but it's pretty hard to find any as there is not platform where you can contact those players.


 


 




however, if light and spontaneous dungeon delving in ad-hoc groups is your thing, maybe the new Sword coast legends (if generally poorly received) is just the game for you, to scratch that fix?




 


Thanks, but that's absolutely not my kind of game. My kind of game is a stable group of players (there might be someone leaving or joining from time to time, but this should not happen on a regular basis and it should be role played) playing a campaign module. Having a DM in such an environment can be a big plus, but is not absolutely necessary. I also prefer a heavy emphasis on rp and more specific role playing adventurous characters (that does not necessarily mean epic, but it does mean that you don't spend all day beside campfires but at least try to be either a hero or a villain and it also means that the characters are no crafters, merchants or pacifists). So basically a computer emulation of a Pen & Paper group with rp focus.


 


The only games I've ever played which had those kind of games were the Baldur's Gate series (but the multiplayer was flawed and the last time I've seen games like this was in around the year 2000) and the NWN series. 


               
               

               
            
35
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_AndrueD on June 10, 2016, 01:04:04 am »


               

Mayb I shud wait for sis to show.  She the only one who type gud English nd fast.  My LAN group type nd read português so am gud there. 



               
               

               
            
36
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_Gruftlord on June 09, 2016, 11:17:53 pm »


               is that how the words come out of your fingers, or do you take effort to write like this? It certainly requires some effort from me to follow your writing. Whatever you are trying to achieve here, it's not helping with making your posts understandable.
               
               

               
            
37
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_AndrueD on June 09, 2016, 10:47:18 pm »


               

Ahhh... I C now.  You want LAN games.  Wanna just go chat to ppl on Skype or Yaho Messenger or sumwhere, then see if they have NWN to play PnP.  If not have it, it real cheap for em so worth a try. We do that sumtime but here is problem wut you mayb get...


 


LAN always base on sum campain or module wut seem very gud but mayb not debug enuf.  That mean u ned sumeone in group wut can fix things which not always ez to do.  Wen playing in group bugs can ruin fun. But even if gud debug, still ned a gud DM.  Old NWN ppl used to be gud with doin DM but it not so ez now find a gud one in chat. Our LAN switch around but sum ppl not really like DM nd just play.


 


That why PW so gud.  Admin always fix problum fast cuz they worry to lose ppl nd like to keep it playing gud.  PW DMs usually real gud cuz have lots of practis wit many kind of player. Sum did PnP long ago. That why most online player do PW.  Plus PW will make surpise quest sumtime, but person who get your LAN loaded knows how module work so not so many surprise for that person if want to play with u.


 


Mayb I not say this all rite, but PW just so much bargain, PnP LAN take so much time for bilding and making work rite.  But like u say, if u want to get chat frends to play ur game, mayb they not like PW too so a better match on LAN. 



               
               

               
            
38
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_Gruftlord on June 09, 2016, 09:53:28 pm »


               I think the NWN community and it's players over the years have all very much refined their taste of how the like their RPG, and found groups of likewise players, that they play with. It is a daunting tasks for a newcomer/returning player to find the group that shares a same kind of play than they like and where you can fit in.
Imho, there is little dynamic left in the "just hop in/out for an evening or two" kind of style in the NWN community. There used to be webpages dedicated to bringing these kinds of players together, but i don't know how many of those are still active. i'm mostly a PW player myself, so never payd too much attention to that section of our community.

however, if light and spontaneous dungeon delving in ad-hoc groups is your thing, maybe the new Sword coast legends (if generally poorly received) is just the game for you, to scratch that fix?
               
               

               
            
39
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_henesua on June 09, 2016, 08:06:22 pm »


               

You are off base. People play with people they know because that is who they know. its not an exclusive thing.


 


If you want to complain just to complain, I can't help you. But if you want to get in a group you need to find a group. Its that simple.



               
               

               
            
40
Persistent Worlds & Multiplayer / Do you even still play NWN?
« Last post by Legacy_neltymind on June 09, 2016, 07:55:13 pm »


               

I was not speaking about anonymity and I don't play on PWs any more. I've a lot of respect for the people running those projects, but it's just not for me. I found every PW I ever played on repetitive and immersion breaking  after a while. But that was a problem I have with the general concept of PWs, not faulty design or anything. 


 


I was speaking about my impression that most non-PW-multiplayer action seems to be run by cliques of people who know each other for a longer period of time and are obviously not interested in letting new people join their fun. I think this is quite obvious. All threads in this forum from the last two years of players looking for a group came from people who were (relatively) new to the forum (e.g. most likely not part of such a clique) and received no or very little attention. There is also not a single post of an already existing group looking for an additional player.



               
               

               
            
Pages: 1 2 3 [4] 5 6 ... 10