Greetings fellow NWNers,
Characters continue to arrive in Brost, the rural village on the historic Tethir Road.
It is an exciting time to visit our module, with feedback helping us to shape the world around each player.
A paladin brings forward the faith of a newly risen god. An elf seeks the heirloom of their kin. Wizards aplenty test their spells in lands uncertain to them. Druids study the mysteries and may find troubling secrets under oft-turned stones. The blackcoats arrive, calling forth their inquisitions even as the Zhentarim and other dark forces make their move on a beleaguered land, one said to possess precious treasures.
Many seem to be simple folk just trying to get by in a war torn land. But everyone has secrets.
The werewolf lurks in familiar form, that of a friend or neighbor.
The knight errant receives aid from outside this world.
The pasha's daughter receives a stipend of coins earned from illegal substances and the slave trade.
The drow denouncing Lolth has taken up another, darker goddess in her place, and that is why they have sought exile on the surface.
In an uncertain political environment featuring a host of rival barons, and an absentee Elven count with larger concerns, the moss-covered statues of old silently offer their tale of a rich and tragic history of betrayal, murder and intrigue.
The Paladin looked upon the slick, bleached bones of what could only be a peasant, one that wandered too close to the accursed site. The Paladin vowed, "I shall make the night my hunting ground."