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Bioware Archive V2 => Official Campaign => Topic started by: Legacy_allen179gmail on September 21, 2015, 05:13:26 pm

Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 21, 2015, 05:13:26 pm


               

Recommend Button gave me this.


Hart Cars


Human, Chaotic Good


Fighter


 


Str.      16(3)


Dex     13(1)


Con     16(3)


Int        10


Wis      10


Cha       9(-1)


 


Default Fighter


Skills


Concentration    3


Discipline           7


Parry                  5


Taunt                 1


 


Feats


Armor Proficiency Light, medium, heavy


Dodge


Power Attack


Weapon Focus  Longsward


Weapon Proficiency Simple, Martial.


Shield Proficiency


 


I want him to be a melee fighter. Please state why you think something should be change.


 



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_unclejoe1917 on September 22, 2015, 12:03:46 am


               

I would take one point off of charisma and one off of dexterity.  You will likely want to wear platemail which will negate any dex bonus over +1.  Your charisma sucks already and -8 is no worse than -9, so take those two points and contribute them to something else.  Wisdom will help your Will save or Intelligence will get you an extra skill point. Also, I think Parry is a waste.  I'd never sacrifice offense for a defensive gimmick. Also, wearing heavy armor renders this skill even more useless. If i have nothing else to spend skill points on, I like to dump them into Lore just so I don't have to find a merchant to put cool new stuff to use. 



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 22, 2015, 12:26:03 am


               

As far as I can tell the 13 Dex was for Dodge. Is Dodge worth it? I want my fighter to smack the opponent down, not hold his own.  



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_unclejoe1917 on September 22, 2015, 05:04:22 am


               


As far as I can tell the 13 Dex was for Dodge. Is Dodge worth it? I want my fighter to smack the opponent down, not hold his own.  




Others may disagree, but my objective when building a fighter is to build offense.  I essentially configure melee guys to do as much damage as possible and the only real consideration I give to defense is to equip bigger, badder armor and accessories.  My thinking is that the quicker they are dead, the sooner they aren't able to hurt you. I only take Dodge if I want my character to become a weapon master. 


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_LoA_Tristan on September 22, 2015, 10:50:01 pm


               

I believe a pure fighter has so many feats that dodge starts looking pretty good as the list dwindles.


 


 


A smackdown guy should use a two-handed weapon instead of a longsword and shield and push STR at the expense of CON, from the default.


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_MrZork on September 23, 2015, 01:18:54 am


               

Dodge can be a good feat, but the expense of putting 3 points into DEX that could be elsewhere is the big consideration for most strength-based melee builds. Since most opponents in the OC don't have exceptionally high AB anyway, the need for AC is reduced and I'd say it's worth trading the DEX (and that pointless 9 CHA) away for other ability score improvements. Either set DEX to 10 and CHA to 8 and put 2 more points into INT for more skills (I might recommend tumble, since even 5 base ranks there makes up for the Dodge loss) or knock DEX to 9 and put another point into STR. That way, you will hit the STR bonuses 4 levels faster and still only need +3 in DEX gear (or consumables) to get it to 12, where the AC benefit caps out in full plate.


 


Everything I have read about parry says it's not very useful for most melee builds. I have never tried it, but I suspect that it is not as useful as some of the other combat modes and you can only have one going at a time.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 23, 2015, 07:18:33 am


               

I am going with


 


Hart Cars Lawful Good


Fighter


 


Str.     18 (4)


Dex      8 (-1)


Con    14 (2)


Int       14 (2)


Wis       8 (-1)


Cha     10 (0)


 


In place of  Dodge I took Luck of Heroes.


 


Skills


Appraise    2


Discipline   4


Lore           4


Persuade   2


Tumble      2


 


I intend to use him in the OC, SoU, HotU, and a few mods.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_unclejoe1917 on September 23, 2015, 05:43:28 pm


               


I am going with


 


Hart Cars Lawful Good


Fighter


 


Str.     18 (4)


Dex      8 (-1)


Con    14 (2)


Int       14 (2)


Wis       8 (-1)


Cha     10 (0)


 


In place of  Dodge I took Luck of Heroes.


 


Skills


Appraise    2


Discipline   4


Lore           4


Persuade   2


Tumble      2


 


I intend to use him in the OC, SoU, HotU, and a few mods.




I wouldn't bother with Appraise.  You are going to retire a very wealthy hero by the time you have finished these campaigns. If you are human, I wouldn't put all those points into Intelligence. With a score of 10, you'll get 3 per level, which should enable you to max Lore and Discipline plus give an extra skill point to put elsewhere.  Tumble is good.  Search may keep you from springing an unseen trap.  One of the conversation skills may come in handy to you.  You can then bump up your wisdom a little to help avoid annoying mind-affect attacks and traps. You can also put two more into Dexterity to avoid that penalty.  


I like Luck of Heroes to start with.  I almost always take it. 


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Empyre65 on September 23, 2015, 06:23:46 pm


               

You should plan out more than just level 1. Here's a build I just now threw together that should kick butt in the OC. I know that you won't reach level 20 in the OC, but I extended it to level 40 anyway so it could be used elsewhere.


 


You could choose to take this character into the Aribeth's Redemption series after the OC. There is a lot of dialog and it is a love story between your character and Aribeth, but there is also a lot of action. It will bring you to about level 28, same as HotU.


 


You might then choose to go to the Sands of Fate series, which is designed for after HotU (but should work here, too) and will take you all the way to level 40. Actually, if you going into Sands of Fate, you would be better off training Spot instead of Listen, and cross-training Search instead of Heal and most of Lore.


 


Open the spoiler to see the build.


 



   Spoiler
   



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Lilura on September 24, 2015, 05:59:55 am


               

I would definitely take Great Cleave in the OC because of the trashmobs.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 24, 2015, 06:19:42 am


               

@unclejoe1917 Traps, at lease in Ch1, don't seem to be a problem spotting. The 2 points in search from Int seems to be find. Also Tomi has problems disarming traps in the Beggar Nest. I don't make lv 6 until Blacklake. Tomi doesn't upgrade until them. :(. Empyre65 You have given me something to think about. I would plan for more then Lv1 if I knew what I was doing. I will try your build. Why so much Heal?



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Empyre65 on September 24, 2015, 12:23:02 pm


               

I had skill points left over, and rather than dump them all in Lore, I decided to split them between Lore and Heal. Your Heal score is added to how many points you heal when using a healer's kit, and it also increases your chance to successfully cure disease or poison with a healer''s kit.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_unclejoe1917 on September 24, 2015, 03:25:26 pm


               


@unclejoe1917 Traps, at lease in Ch1, don't seem to be a problem spotting. The 2 points in search from Int seems to be find. Also Tomi has problems disarming traps in the Beggar Nest. I don't make lv 6 until Blacklake. Tomi doesn't upgrade until them. :(. Empyre65 You have given me something to think about. I would plan for more then Lv1 if I knew what I was doing. I will try your build. Why so much Heal?




I also made it sound like Wisdom and saving vs. traps were tied together as my mind had already jumped to Dexterity as I was typing. You're right though.  They are pretty obvious and the ones you really have to watch for even...well, I shouldn't say too much. 


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_MrZork on September 25, 2015, 12:58:42 am


               

I would definitely take Great Cleave in the OC because of the trashmobs.



True enough. But, has no one put out a toughened-up version of the OC? I modified the OC in pretty much the easiest way possible (that I could automate) by bumping all of the encounter difficulties up a notch. It's hardly an elegant fix and doesn't do anything about fixed creatures/bosses or even encounters that aren't built to scale over a certain level, but it does seems to make most areas at least a little more challenging.


Anyway, I am surprised there isn't a version of the OC out there that goes further than that, after all this time and the widely recognized issue of low-challenge level in the OC.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Lilura on September 25, 2015, 09:24:50 am


               

How did you bump up encounters a notch?


 



   Spoiler
   


 


But yes, the OC really needs an overhaul for single-players!



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_MrZork on September 25, 2015, 10:54:45 am


               

LOL. I am about to kill Kurth and Baram in my latest OC run-through. I started it a while back and sort of lost the love for a few weeks, but I am probably an hour or so behind where you are when I pick it up again.


 


I used Moneo (letoscript) to run through the module files and increase the encounter difficulty for each encounter in the OC's modules. Basically, I ran a script on the module before I opened it to make the encounters pick more/tougher creatures from their lists. The same thing would work on a saved game (and would be safer). Anyone with Moneo installed could do it. The problem is that the creatures that aren't part of a spawned encounter (which includes most bosses) aren't affected. So, it's the easy part of an approach that would be better coupled with a modified default on-spawn script to buff the non-encounter creatures, maybe giving them some extra AC, STR, etc. I was too lazy to do the second part for the OC.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Lilura on September 26, 2015, 02:22:33 am


               


   Spoiler
   


 


Thanks for the info on Moneo, I've never even heard of it. I don't blame you for not buffing the non-encounter creatures, as going though them all individually would be a huge task.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 27, 2015, 09:11:03 am


               

@Empyre65 I am trying to find the custom talk files for The Sands of Fate.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Empyre65 on September 27, 2015, 10:37:08 am


               

if you are missing a needed talk file, you probably don't have CEP2.6 installed. It is linked at the bottom of each Sands of Fate page as a required project. It is nice to have anyway because lots of modules use it. Any module that requires CEP2.xx, where xx is 60 or less will work with CEP2.6, but if the module requires CEP1.xx, then you will need to get that separately. The two (CEP1 and CEP2) will not step on each others toes, so you can have both installed with no problem. You only need CEP1 if you want to play an old module that uses it, and Sands of Fate does not.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 27, 2015, 03:57:46 pm


               

When I load the module and press create a new char/select a premade char I get "Could not load the module. Missing required custom talk table"


 


I have CEP installed



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_MrZork on September 27, 2015, 11:47:42 pm


               


When I load the module and press create a new char/select a premade char I get "Could not load the module. Missing required custom talk table"


 


I have CEP installed




 


What are all the files that are in your tlk folder? Which module are you trying to run? Is it "Sands of Fate 1- Shadows over Heliopolis.mod"?


 


Also, is this related to the fighter build for the OC or are we on another topic?


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 28, 2015, 07:45:39 am


               

All Sands of Fate modules.  cpe.tlk is in the tlk folder. I think we are going to another topic but I want to use this Fighter build in the Sands of Fate.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_MrZork on September 29, 2015, 03:19:01 am


               

That's not the right talk file. Sands of fate is looking for cep2_v1.tlk. I have not checked what's in the newest release of CEP, but it used to come with all of the previous talk files, for backward compatibility. If 2.6.x doesn't have that file, you may have to grab CEP 2.4 to make sure you have it.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 29, 2015, 08:00:32 am


               

I will try that


Thank You



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Empyre65 on September 29, 2015, 08:03:44 am


               

Here's a similar build I actually did play in SoU, HotU, and Sands of Fate, with great success. The Rogue levels are for skill dumps. The longsword was chosen because of a certain talking longsword in HotU, but if you're not going through HotU then a scimitar is better because it will give you more crits.



   Spoiler
   



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on September 29, 2015, 10:49:15 pm


               

Ok. Got cep2.4 downloaded and SoF is working now. Needed some of the haks in 2.4 also. Empyre65 I will try out the Devastator 2 in SoU ;)


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_MagicalMaster on September 30, 2015, 09:38:09 am


               

Abilities:
STR: 17 (34)
DEX: 13
CON: 14
WIS: 8
INT: 14
CHA: 8


This is basically your standard starting stat spread as most Fighter types. It's also possible to drop 2 Con and 1 Int to start with 18 Strength for modules that won't reach 40 (or if you'd rather take something like Epic Fortitude rather than Great Strength VII).
               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on October 01, 2015, 01:53:16 am


               

Starting at lv12 I'll put skill points into 'open lock' instead of 'disable trap' I have an item and the 'Gloves of the Rouge'. My char is in SoU and doing well. 



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on October 01, 2015, 04:30:53 pm


               

Doran died. Should I spend over 4000gp to bring her back to life or should I take Deekin with me?  :unsure:



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Empyre65 on October 01, 2015, 11:09:02 pm


               

I would load the last save before she died. Remember to save often, and not always on top of the same save game.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on October 02, 2015, 01:09:44 am


               

It was after I saved that I found out that she was dead. I can spend 4k or use DebugMode to spawn a scroll. :(



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_Empyre65 on October 02, 2015, 05:35:38 pm


               

You don't have another save from earlier? You should keep multiple saves, and not just overwrite the same one over and over. I'm sorry you had to learn that lesson the hard way.



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_unclejoe1917 on October 02, 2015, 10:50:08 pm


               


It was after I saved that I found out that she was dead. I can spend 4k or use DebugMode to spawn a scroll. :(




Use DebugMode this time and be a more savvy saver going forward. :P


               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on October 02, 2015, 11:54:24 pm


               

My other save was 2hrs old. I was having trouble with that encounter. I should have made a extra save for that encounter. To make it worst there are a few things I could have done which would have prevented her death.( :angry: at myself)



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on October 13, 2015, 08:38:28 pm


               

Had a sys crash and had to reinstall the game. I am working on the first build that Empyre65 made. I name him Devastator 1. He solo from the beginning of the Beggars Nest on. Even Dester couldn't do more then 10hp in the fight. I never could make a good fighter, now I am beginning to understand why. Thank You Empyre65. Your build has taught me a lot. :)    



               
               

               
            
Title: Trying to make a Fighter
Post by: Legacy_allen179gmail on November 04, 2015, 03:38:24 am


               

What is the chance of a Lv5 Fighter (useing Empyre65 build) with Scimitar+1, Armor of Comfort, Tower Shield, taking out Gulnan without taking any damage? Gulnan got one heal spell off out of 5 atempts to cast. :D