Author Topic: Ancordia: open-source roguelikelike sandbox PW  (Read 4626 times)

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« on: May 08, 2016, 08:44:00 pm »


               

Hello, everyone! '<img'>


After many months of lurking around the forums, asking questions (at times answering them, too) and contributing little to the community, I'd like to present you the first version of my main Neverwinter Nights project.


 


Ancordia is a persistent world, but one that I want to share fully with everyone. As such, it's "open-sourced" in that I put the module itself for download and not only its resources needed to connect. While I do intend to host the module (and in fact, I already do!), it's been designed with single-player and LAN parties in mind, too.


 


The module is "roguelike-like", because it's inspired heavily by roguelikes and their randomized gameplay. It's an action PW with little roleplaying and with gameplay based on random quests each PC can receive in taverns (a single tavern at the moment). These quests range from rescues, to assassinations, to thefts, to interrogations, to escorts... and many more! 


 


Majority of the world consists of randomly selected areas that players traverse. Each area corresponds to a single mile travelled and the more miles one travels, the more they need to travel in the opposite direction to return to their starting point. It's in this wilderness (as random areas are called) that each quest takes place.


 


Not only players' journeys are randomized, however. The global event system aims to create a dynamic breathing world, in which events like festivals, jousting tournaments, monster invasions and even town economy changes can take place randomly.


 


The module utilizes a difficulty system in addition to Neverwinter Nights' native one. This allows players to adjust difficulty of various gameplay aspects individually: one can, for example, make regular enemies weaker, but at the same time make NPC adventurers more powerful. Of course this applies only to single-player and LAN gameplay, since the difficulty of my server is set and can't be changed by players.


 


Finally, I made effort to balance the module as much as possible in every way. This includes some class/spell/feat changes, but also module design choices. Think roleplaying skills like Persuade, Intimidate and Bluff are useless in an action PW? Think again!


 


You can find out more about the module on its website: http://ancordia.esy.es . The site is available in Polish and in English and so is the module itself.


You can find the module in the downloads section of the website or on Neverwinter Vault:


http://neverwinterva...ancordia-pl-eng


 


 


Keep in mind this is the first release (although I've already released three patches), so many more features will come later.


Major ones planned are:


-9 regions


-a city that one player can become a ruler of


-random dungeons encounterable during travels in the wilderness


-an arena offering PvE wave survival gameplay and PvP fights under specific rules



               
               

               
            

Legacy_Shadooow

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Ancordia: open-source roguelikelike sandbox PW
« Reply #1 on: May 08, 2016, 10:00:30 pm »


               

This looks very interesting. First PW in long time that sounds like my cup of tea '<img'>, will surely check!



               
               

               
            

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« Reply #2 on: May 08, 2016, 10:14:10 pm »


               


This looks very interesting. First PW in long time that sounds like my cup of tea '<img'>, will surely check!




 


Very happy to hear this, hope you like it. '<img'>


 


Edit: Added a Vault entry.



               
               

               
            

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« Reply #3 on: May 12, 2016, 12:08:07 pm »


               

Added the 1.04 update of the module on the Vault - mostly consisting of bugfixes. The changelog can be found in the readme included in the download.


Edit: Quickly followed by a 1.04b update '<img'> The original 1.04 had a nasty bug that disallowed anyone to travel in the wilderness, so I had to fix it. Sorry.



               
               

               
            

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« Reply #4 on: May 20, 2016, 06:39:43 pm »


               

The server was offline for almost a week, but now it's back on! Sorry for the downtime.


 


In other news, added a 1.05 patch to the module's Vault entry, bugfixes once again.


Also, launched a forum for the module and the server:


http://ancordia.forumpl.net/


 


Please share any ideas or critique there. '<img'>



               
               

               
            

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« Reply #5 on: June 04, 2016, 10:52:04 am »


               
Added the 1.06 update to the module's Vault entry!

 

I hoped the next update would be the one with new features and not just bugfixes, but it will be easier to release a bugfix patch first. And this one has the highest number of bugfixes so far!

 

Note that you can read the newest version of the readme without downloading any files here:

http://ancordia.foru...ersion-s-readme

 

Also note that you don't need to download this update if you wish to play on the public server. Direct connect to

ancordia.us.to

and roll a character!


               
               

               
            

Legacy_icywind1980

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Ancordia: open-source roguelikelike sandbox PW
« Reply #6 on: July 03, 2016, 04:12:03 pm »


               

I just tried your server and I got the error: ''Player login refused, character has too many feats.'' I made a character - human cleric, used suggested for stats, and feats power attack, divine might. Character name: Jena Goodman. Login is the same as here. Can you fix this? Thank you.



               
               

               
            

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« Reply #7 on: July 04, 2016, 05:23:37 pm »


               


I just tried your server and I got the error: ''Player login refused, character has too many feats.'' I made a character - human cleric, used suggested for stats, and feats power attack, divine might. Character name: Jena Goodman. Login is the same as here. Can you fix this? Thank you.




 


The reason for this error is that haks are not yet loaded, so the game uses vanilla feat/spell/skill selection, which has been modified for my module.


There are two ways to overcome this:


 


1. You can use NWNCX along with nwncx_connect plugin, which will preload the haks and allow you to create a legal character.


 


2. If you don't want to download NWNCX and/or nwncx_connect, you can create a character that would be considered legal by the module (a fighter with all "Recommended" settings will do just fine), log in with said character (this will load the haks), log out and create your proper character then.


 


NWNCX can be download here: http://www.neverwint....info/nwncx.htm


nwncx_connect plugin for Windows can be downloaded here: http://neverwinterva...dows-unofficial


 


Hope that helps.


               
               

               
            

Legacy_icywind1980

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« Reply #8 on: July 04, 2016, 10:41:49 pm »


               

I really have no idea what that NWNCX does or what benefits it offers, or how it will affect my other mods, server connections and characters, so I won't download it.


 


I guess I will try the other way, but I don't want that many characters on your vault, so I hope you can delete the invalid and unnecessary ones.


 


Or maybe you could link your haks here? That way I don't have to bother creating an unnecessary character in the first place.



               
               

               
            

Legacy_Shadooow

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Ancordia: open-source roguelikelike sandbox PW
« Reply #9 on: July 04, 2016, 11:15:17 pm »


               


I really have no idea what that NWNCX does or what benefits it offers, or how it will affect my other mods, server connections and characters, so I won't download it.


 


I guess I will try the other way, but I don't want that many characters on your vault, so I hope you can delete the invalid and unnecessary ones.


 


Or maybe you could link your haks here? That way I don't have to bother creating an unnecessary character in the first place.




Grani posted you a link that explains what NWNCX is and how to get/install it. Its pretty safe, it won't change anything unless the module depends on its features.


 


Also, you already have hak packs for Ancordia (assuming you downloaded them from Grani PW link). This is absolutely normal, haks are not loaded in character creation.


 


Grani already mentione two workarounds for this issue. There is third and thats preloading the PW haks manually via nwnpatch.ini (which will affect your singleplayer modules - but then you can disable that ini fille if you will play SP/other PW).


               
               

               
            

Legacy_icywind1980

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« Reply #10 on: July 05, 2016, 08:53:16 am »


               

Nope I don't have the haks at all. I didn't look very much into the forum (most of it was in Polish and I can't read it) so I just attempted to login.


 


Shadooow, since you know so much about NWNCX maybe you could also explain it to me. I have looked over the page, but what it doesn't say is what it IS and how it WORKS. It does go into benefits and such, but I'd like a better understanding before I go installing even more NWN bits and bobs to my 37GB NWN folder.


 


I've never used nwnpatch.ini and have no intention to.



               
               

               
            

Legacy_Grani

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Ancordia: open-source roguelikelike sandbox PW
« Reply #11 on: July 05, 2016, 05:17:58 pm »


               

Well, the haks are required for the module to work, so creating a character without them is pointless even with NWNCX or other means of hak preloading.



               
               

               
            

Legacy_icywind1980

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Ancordia: open-source roguelikelike sandbox PW
« Reply #12 on: July 05, 2016, 09:41:45 pm »


               

Well since I still can't find the haks to your server, I'll take a pass. Thanks anyway!



               
               

               
            

Legacy_meaglyn

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Ancordia: open-source roguelikelike sandbox PW
« Reply #13 on: July 06, 2016, 12:11:16 am »


               

Hhm...  click link to Ancordia's Vault entry (in Grani's sig) , download Ancordia EN version, unpack archive... hey look!  haks and TLK file and other stuff '<img'>



               
               

               
            

Legacy_icywind1980

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Ancordia: open-source roguelikelike sandbox PW
« Reply #14 on: July 06, 2016, 09:20:17 am »


               

I thought all of that was for a separate mod and not updated to the current version. Sorry for the misunderstanding.