Author Topic: Forgotten Realm's Prefab Project  (Read 3844 times)

Legacy_Tonden_Ockay

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Forgotten Realm's Prefab Project
« on: August 11, 2014, 04:21:41 pm »


               

Hi all


 


I just wanted to say that I have started a Forgotten Realms Prefab Project (FRPP) on the new vault.


 


This project is about making prefab modules in an attempt to make as much of the Forgotten Realms as possible starting with the Sword Coast.  The idea is to make each City, Town, and any main point of interest their own small prefab module. While making each road from one point to another as their own module.


Example:


City of Luskan – Would be its own prefab module.


The road from Luskan to Neverwinter – Would be its own prefab module.


City of Neverwinter – Would be its own prefab module.


The road from Neverwinter to Waterdeep – Would be its own prefab module.


City of Waterdeep – Would be its own prefab module


And so on.


The modules can be linked at the city gates and at crossroads using crossroad signs. Then as more prefabs become available they can be added to peoples campaigns easily. By doing this it will help keep all the modules fairly small and manageable.  Plus DM’s and builders can use what they want when they want.


 


 


 


If any of you would like to help your more then welcome to. If not it's ok I still plan on working on it my self. 


 


Thanks for your time.


Tonden Ockay



               
               

               
            

Legacy_Pstemarie

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Forgotten Realm's Prefab Project
« Reply #1 on: August 11, 2014, 08:36:18 pm »


               

Are you using any custom content for this project or is it all vanilla 1.69?



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #2 on: August 11, 2014, 09:23:00 pm »


               

     Well I have been checking out a lot of the tileset haks out there because some of them look really nice. However I have noticed that some of the really nice looking ones have so many tiles that they load really really slow. So I have picked out a few that look good and have really fast load times like the standard tilesets.


 


1. Medieval City tileset


2. Mountains and more tileset


 


     I thought about just using the standard tilesets, but most of the modules out there that are just using standard tilesets that look nice use a lot of placeables to dress up their areas. Once you add all the placeables these modules use, it really slows load times way down. So much to the point that load times would be faster just using tileset haks like the two I posted above.


 


  There for, to answer your question I'm leaning toward using some of the newer tileset haks like the two posted above that are not all loaded down with tons of tiles and that loads faster like the standard tilesets do. Yet look a lot better without having to use so many placeables. It all most seems like the best of both worlds other then the fact that people who only want to use the standard tilesets will not want to use the work from this project.


 


     I was toying around with the Medieval tileset yesterday just to see what I can do with it and how well it loads and made a beta Baldur's Gate City which can be downloaded here. It's currently a 32x32 area that is divided into 8x8 sections. I wanted to lay it all out using 32x32 to see how the whole city would look together before I broke it up into its 8x8 areas for a total of 16 different areas. Since I made it out of an 32x32 there is one 8x8 sections of just water. There for my beta Baldur's Gate City will really only have 15 8x8 area's when I am done. That is if I don't do anything out side of the city walls. 



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #3 on: August 11, 2014, 09:38:34 pm »


               

So Pstemarie


 


Are you more for custom content or vanilla 1.69?



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #4 on: August 11, 2014, 11:48:36 pm »


               

Here is a look at my first try at a beta Baldur's Gate City using Medieval City by Zwerkules


its a 32x32 area that I plan to brake up into 16 8x8 areas.


 


 


dcf2ap.jpg



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #5 on: August 12, 2014, 12:38:28 am »


               

I'm going to rework what I have done so far. I would like to have walkable walls around the whole city. Plus I want to be able to see grass and trees outside the city from the city walls.


 


We will see how this next draft goes '<img'>


 


Thanks for your time


Tonden Ockay 



               
               

               
            

Legacy_Pstemarie

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« Reply #6 on: August 12, 2014, 12:46:05 am »


               

I think its an interesting idea and was just curious to know what you have planned - no particular preference either way (CC or vanilla). A lot of newer builders could get a lot of mileage out of something like this. 



               
               

               
            

Legacy_Draygoth28

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« Reply #7 on: August 13, 2014, 08:24:17 pm »


               I agree this could be very useful. I'll keep an eye on this project.
               
               

               
            

Legacy_Draygoth28

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« Reply #8 on: August 19, 2014, 07:26:28 pm »


               Any updated to be had yet?
               
               

               
            

Legacy_Tarot Redhand

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« Reply #9 on: August 20, 2014, 01:30:52 am »


               

Are you working from TSR/WotC maps? Because I've got some 2e ones (Phlan, Silvery Moon, Waterdeep, Daggerford, etc.) you can use if you want. It'll just be a matter of finding them again.


 


TR



               
               

               
            

Legacy_Tonden_Ockay

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« Reply #10 on: August 21, 2014, 05:00:46 pm »


               


Any updated to be had yet?




I had broke down the 32x32 area into 8x8 areas and was working on linking them all together. However I logged on a PW the other day that was using the Medieval City tileset using 12x12 areas and a lot of placeables and it seemed to do really well. So I was thinking of redoing the areas into 12x12 areas instead of the 8x8 areas.


 


 


 




Are you working from TSR/WotC maps? Because I've got some 2e ones (Phlan, Silvery Moon, Waterdeep, Daggerford, etc.) you can use if you want. It'll just be a matter of finding them again.


 


TR




 


Sure I would take all the help I could get. So if you have some maps I could use I would love to use them.


 


Thanks Tarot Redhand


               
               

               
            

Legacy_RogerDodger

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« Reply #11 on: October 12, 2015, 10:44:33 am »


               

Hi Tonden,


 


I would be very interested in helping out with your Forgotten Realms project.


 


I'll PM you from 'The Realms of Ruins' Forum I just joined tonight with details about myself. Let's get together and see where I can help you out. I'll have to wait until tomorrow for the PM - its almost 3AM here.  '<_<'


 


Roger Dodger


               
               

               
            

Legacy_Tarot Redhand

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« Reply #12 on: October 14, 2015, 12:27:27 am »


               

Tonden, I can't remember - did I ever let you have those maps. If not pm me and we'll sort something out.


 


TR