Author Topic: Co-op in diamond edition, henchmen and mod questions  (Read 140 times)

Legacy_KaneTheMessiah

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Co-op in diamond edition, henchmen and mod questions
« on: June 09, 2012, 06:33:26 pm »


               Hey so I have 2 copies of this game(plan to play co-op with friend) and I have some noob questions about it;

- can you hire henchmen in coop? (we both want to play as spell-casters, so we probably could use some muscle- so if it's not possible i will have to perhaps change build a bit)
- any worthwhile mods to pick up before I start? (especially item stacking, I have unhealthy obsession of keeping unique magical items even if they are borderline useless)
- any worthwhile fan made addons worth playing? (and when to install them)?- - anything else you think I should know?

I'm a total noob to NWN(played bgs/iwds though so I'm not einterily new to dnd)

thanks for your help'Posted
               
               

               


                     Modifié par KaneTheMessiah, 09 juin 2012 - 05:35 .
                     
                  


            

Legacy_TimG

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Co-op in diamond edition, henchmen and mod questions
« Reply #1 on: June 09, 2012, 07:25:42 pm »


               You can hire henchmen while playing co-op multi player.  Play through the NWN Diamond games and then hit the Vault for more action.
Don't overdo it on the henchmen, one between you is plenty
               
               

               
            

Legacy_KaneTheMessiah

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Co-op in diamond edition, henchmen and mod questions
« Reply #2 on: June 09, 2012, 08:46:02 pm »


               I thought of 2 actually, 1warrior type and 1rogue. Perhaps  then rogue skills could be handled by wizard+familiar. I'll go by your advice then. I'll get wiz to lockpick his familiar to find/disarm + henchman warrior type:) I hope that works, or you think i should hire a rogue henchman? thanks for help Timmy

btw, does diamond edition requires an active dvd? I just found out that my dvd died:( this comp is old and i don't feel like buying new dvd for it. So i thought I could borrow one just to install the game if the game works fine online without dvd inside.
               
               

               


                     Modifié par KaneTheMessiah, 09 juin 2012 - 07:49 .
                     
                  


            

Legacy_Bondari the Reloader

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Co-op in diamond edition, henchmen and mod questions
« Reply #3 on: June 09, 2012, 11:23:45 pm »


               One thing to keep in mind regarding the henchmen is that the original campaigns were designed to be played with one PC and one henchmen (HotU uses two henchmen). Coming to NWN with a BG/IWD background initially like you did, I was expecting a party of six, but the game isn't really made for large parties.

I would defintely take a warrior over a thief (though I do like Tomi as a character). You can either use your familiar to pick locks/disarm traps, or once I played an elf wizard with one rogue level and with the help of thieves tools was able to get through all but the hardest traps. Because the game only expects two characters adventuring together, there are tons of thieves tools and healing kits you can find or buy to make up for not having a thief or healer in the party. Items can't replace a good meat shield, however...

One mod to consider installing before you play through the games would be Tony K's AI mod or a similar AI mod, especially if you plan on using henchmen. It allows you to access your henchmen's inventory, which you otherwise can't do in the OC. It also makes the enemies tougher, however, so you might want to hold off on that for your first run. There are many excellent fan mods, but many are separate adventures so I'd play through the OCs first.

Hopefully someone more experienced can answer your DVD question, or you might consider posting in the tech support forum. In any case, welcome to NWN! '<img'>
               
               

               
            

Legacy_HipMaestro

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Co-op in diamond edition, henchmen and mod questions
« Reply #4 on: June 10, 2012, 02:29:45 am »


               

KaneTheMessiah wrote...
I thought of 2 actually, 1warrior type and 1rogue. Perhaps  then rogue skills could be handled by wizard+familiar. I'll go by your advice then. I'll get wiz to lockpick his familiar to find/disarm + henchman warrior type:) I hope that works, or you think i should hire a rogue henchman? thanks for help Timmy

Play however you like.  That's what NWN is all about... Freedom of Choice! '<img'>  One thing to keep in mind, though:  The larger the party, the less experience you will get yourself on combat-related opportunities.   It costs somewhere around -10% XP per party member and that includes your coop partner, henchmen and summons.  It is a system that tries to balance the challenge by adjusting the character level to match the party size.   Party size has no effect on quest rewards. however.

btw, does diamond edition requires an active dvd? I just found out that my dvd died:( this comp is old and i don't feel like buying new dvd for it. So i thought I could borrow one just to install the game if the game works fine online without dvd inside.

IIRC, from v1.68 on, no discs were required (for sure v1.69 plays direct from the harddrive).  I recommend playing vanilla (no haks, overrides or utilities) for several hours to make sure that should you experience any problems with coop games, it will be MUCH easier to diagnose and resolve.  Your plan should work fine as long as you have access to 2 different sets of CD keys so that the server can distinguish each player.

BTW, a wiz does not need a rogue.  Find Traps and Knock pretty much covers all the handiest rogue skills.  And the pixie is a better rogue for the most part and can be possessed.  As a noob, experiment.  You can switch familiars each level-up if you like.  The Eyeball is also an interesting familiar and each of them have their own skill set. Familiar on the NWN wiki
               
               

               


                     Modifié par HipMaestro, 10 juin 2012 - 01:46 .