Author Topic: Increasing number of henchmen  (Read 3355 times)

Legacy_G_Admiral_Thrawn

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Increasing number of henchmen
« on: May 30, 2016, 12:48:40 pm »


               

I'm tinkering with HotU, and I would like to have 3 henchmen in my party in CH3, but I can't find where to change the number of henchmen for the life of me.


 


*Edit* I found where it says max henchmen in on module load, if I set to 4 does that work?



               
               

               
            

Legacy_KMdS!

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Increasing number of henchmen
« Reply #1 on: May 30, 2016, 04:01:03 pm »


               

I believe that is the switch you are looking for



               
               

               
            

Legacy_G_Admiral_Thrawn

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Increasing number of henchmen
« Reply #2 on: June 07, 2016, 01:02:57 am »


               

That didn't work. Gonna just try deleting the refusal branch entirely.



               
               

               
            

Legacy_KMdS!

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Increasing number of henchmen
« Reply #3 on: June 08, 2016, 08:49:52 pm »


               

I found this to work in my module....



    // Set the max number of henchmen a player may have.  Must be run from the on mod load event...KMdS
    SetMaxHenchmen(5);
[/code]

Is that the switch you modified?