Author Topic: Gmax Render Suite 1.0 Beta 3 - A renderer for Gmax  (Read 1434 times)


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Gmax Render Suite 1.0 Beta 3 - A renderer for Gmax
« on: September 29, 2015, 09:53:34 pm »


Michael Dark Angel mentioned a possible renderer for Gmax (http://forum.bioware...-and-dirty-way/). He said, that he didn't find the time to check it out, so I took a dive at it.


It's the Gmax Render Suite 1.0 Beta 3 by Knochlet.

The tool is able to render in Gmax, so thanks MDA for the finding!


I posted it to the neverwintervault:



The following text is the same as on the neverwintervault-page:



Gmax Render Suite 1.0 Beta 3 - A renderer for Gmax
by Knochlet

Source-URL: Project Perfect Mod

Tested on Windows 7 (64)


Unzip (eg. to your desktop) and run "RenderSuiteInstall.exe". It should create a new subfolder in your Gmax folder: "RenderSuite" and a batch file to launch it.

It will change/exchange some files, so backup at least these, or even better, your whole Gmax folder:
a new startup scene: ...\Gmax\Scenes\gmaxstart.gmax

You can extract the "RenderSuiteInstall.exe" with eg. 7-Zip and check out the ".text" file with a text editor for more details on what will be placed where.

For Win 7, this key is added to your regestry:
Key name: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\YafRay Team

Key name: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\YafRay Team\Yafray
Value: 0
Name: InstallDir
Daten: [Installation path] ...\Gmax\RenderSuite


Basic instructions:
After installation, Gmax starts with a new start scene, which already has the needed objects for rendering. And you'll have a new top menu entry "Rendering" and a new viewport option "Camera01". (Right-click onto the top left corner to choose another view.)
To render, you need to have switched one viewport to "Camera01" and select it.

There is already 1 omni-light source in place. Maybe it needs to me moved around and maybe adding another light with a different positions helps to improve the outcome. The result of a light-position change is to be seen in the "Camera01" viewport.

Hide parts, which should not be rendered (walkmesh, collision meshes, ...).


The "problem" here is, that NWmax and GmaxRenderSuite both need to be started with a special "starter". When you exit Gmax, if it's loaded with the GmaxRenderSuite (GRSuite), the renderer is unloaded (displayed via a "thanks screen").
Good thing is, that NWmax is not unloaded upon closing Gmax. So, first start NWmax, close Gmax after loading and then start Gmax with the GmaxRenderSuit-bat.
Exporting a NWN1 model should now work.

Importing a NWN1 modlel (with the RenderSuite-scene loaded):
If importing a NWN model leads to an error message: Delete render helpers (Camera01, Camera01.Target, Omni01-light), import the model and merge the GmaxRenderSuite-start scene.

Use TGA (only?).


The "official" DDS-format is not suported. Use TGA instead.
GRSuite seems to be able to work with multible textures applied to an object (eg . diffuse+bump) as long as all of them are TGA. If you want to render a scene, which has DDS textures, replace the diffuse one with a TGA version and deactivate the other slots. [I made a test and applied an additional (DDS) bumpmap to an object and deactivated it (unchecked it) and the renderer worked.]
If you still get an error, empty additional slots by dragging an empty slot onto the eg. Bump-slot.

Still: If "yafray.exe" does not work anymore / crashes, check the DOS/CMD-window (in the taskbar) BEFORE you "close program". The DOS/CMD-window Will tell you, which texture lead to the crash or at least at which point of the process.


Further issues:
- It seems, that the RenderSuite might crash, if model is too complex/made up of too many polygones - even if only TGA is in use. (I have not been able to nail down the cause to this.)

- If you don't get the "thanks screen" upon closing Gmax (eg. after a "yafray.exe"-crash), the renderer is still active. Use the task manager to end the task (GmaxRender.exe)


Additional (non NWN) info on how to use the suite can be found here:




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Gmax Render Suite 1.0 Beta 3 - A renderer for Gmax
« Reply #1 on: September 30, 2015, 01:20:56 pm »

               Great find ! This could be very useful for making "portrait" or loading screen pictures.