Author Topic: NWShader  (Read 5195 times)

Legacy_PC-48

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NWShader
« Reply #120 on: December 01, 2011, 02:06:12 am »


               Thank you for the response, so is the next-to-last release of NWShader Bahamut 2.14 or just Chronepsis 2.2.3 without the 2.3 patch applied?
               
               

               
            

Legacy_Lord Sullivan

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NWShader
« Reply #121 on: December 01, 2011, 07:43:30 am »


               

PC-48 wrote...

Thank you for the response, so is the next-to-last release of NWShader Bahamut 2.14 or just Chronepsis 2.2.3 without the 2.3 patch applied?


Bahamut 2.14
               
               

               
            

Legacy_R-TEAM

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NWShader
« Reply #122 on: December 02, 2011, 07:31:51 am »


               Hi,

@pkpeachykeen

have the latest ATI drivers installed.ATI HD4580.Win7 64bit.
(have 3 PCs Workstations running and doing Proffesional 3D art(Maya), so i am sure all drivers all time up-to-date - as i make money with it and dont need crashes after 5h work as example '<img'> )

nwshader log:

12:42:28 ::   Logger created.
12:42:28 ::   NWShader: Starting...
12:42:28 ::   NWShader Chronepsis (v0.2.2.2)
12:42:28 ::         Copyright (c) 2010 Sean Sube
      http://nwshader.sourceforge.net
   
   All original elements of the NWShader project are licensed under
   the terms of the GNU General Public License. Under no circumstances
   may any element of NWShader be used in any proprietary project.

   Please refer to the copy of the GPL distributed with NWShader for
   further information, or, if you did not receive a copy, write to
   the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
   Boston, MA  02110-1301 USA.
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   For help, support, questions, comments, or complaints, please
   send emails to Sean Sube (pkpeachykeen) at cx029a@live.com, or
   use the message boards on the NWShader SourceForge page.



12:42:28 ::   Config: Config file read.
12:42:28 ::     GUI
12:42:28 ::     Settings
12:42:28 ::       TintWorld = false
12:42:28 ::       DebugLevel = 0
12:42:28 ::   Config: Reading shaders list.
12:42:28 ::   Config: Error parsing shader.
12:42:28 ::   Config: Done parsing config file.
12:42:28 ::   NWShader was unable to load the language file for d.
12:42:28 ::   NWShader: Started by process F:\\Games\\NeverwinterNights\\nwmain.exe.
12:42:28 ::   NWShader: Attached to NWMain. NWShader will hook itself.
12:42:28 ::   NWShader: Hooking into OpenGL...
12:42:28 ::   NWShader: Hooked compressed texture creation.
12:42:28 ::   NWShader: OpenGL hooked.
12:42:28 ::   NWShader: Starting to load plugins...
12:42:28 ::   NWShader: Error searching for plugins.
12:42:28 ::   Set up DirectInput interface.
12:42:30 ::   NWShader: Creating sys check context. Not cached.
12:42:30 ::   NWShader: Making syscheck context current.
12:42:30 ::   NWShader: Deleting syscheck context.
12:42:30 ::   NWShader: Creating context.
12:42:31 ::   NWShader: does not have cached device/context. Grabbing...
12:42:31 ::   NWShader: Initializing system...
12:42:31 ::   NWShader: Hooking into engine...
12:42:31 ::   NWShader: Hooked engine functions.
12:42:31 ::   Viewport info: 0; 0; 1680; 1050
12:42:31 ::   GLEW: Started successfully.
12:42:31 ::   DevIL: Started successfully.
12:42:31 ::   Shader Factory: Starting Cg...
12:42:31 ::   Cg: Using version 2.2.0010
12:42:31 ::   Cg: Profile VP20 is not supported.
12:42:31 ::   Cg: Profile FP20 is not supported.
12:42:31 ::   Cg: Profile VP30 is not supported.
12:42:31 ::   Cg: Profile FP30 is not supported.
12:42:31 ::   Cg: Profile VP40 is not supported.
12:42:31 ::   Cg: Profile FP40 is not supported.
12:42:31 ::   Cg: Profile GPU_VP is not supported.
12:42:31 ::   Cg: Profile GPU_FP is not supported.
12:42:31 ::   Cg: Profile GP4VP is not supported.
12:42:31 ::   Cg: Profile GP4FP is not supported.
12:42:31 ::   NWShader: Creating textures...
12:42:31 ::   NWShader: Framebuffers disabled in config.
12:42:31 ::   Shader Factory: Texture format accepted.
12:42:31 ::   Shader Factory: Created texture thisframe on 1.
12:42:31 ::   Shader Factory: Texture format accepted.
12:42:31 ::   Shader Factory: Created texture lastframe on 2.
12:42:31 ::   Shader Factory: Texture format accepted.
12:42:31 ::   Shader Factory: Created texture lastshader on 3.
12:42:31 ::   Shader Factory: Texture format accepted.
12:42:31 ::   Shader Factory: Created texture lastpass on 4.
12:42:31 ::   Shader Factory: Texture format accepted.
12:42:31 ::   Shader Factory: Created texture depthframe on 5.
12:42:31 ::   Shader Factory: Texture format accepted.
12:42:31 ::   Shader Factory: Created texture error.png on 6.
12:42:31 ::   Shader Factory: Loaded texture error.png on 003EE478.
12:42:31 ::   Shader Factory: Setup complete.
12:42:31 ::   NWShader: Compiling shaders...
12:42:31 ::   Shader Manager FS: Loaded shaders.
12:42:31 ::   Set up DirectInput interface.
12:42:34 ::   NWShader: Making null context current.
12:42:34 ::   NWShader: Process deleting cached context.
12:42:35 ::   NWShader: Creating context.
12:42:35 ::   NWShader: does not have cached device/context. Grabbing...
12:42:35 ::   NWShader: Initializing system...
12:42:35 ::   NWShader: The double-start bug has struck. Attempting to reinit...
12:42:35 ::   Config: Config file read.
12:42:35 ::     GUI
12:42:35 ::     Settings
12:42:35 ::       TintWorld = false
12:42:35 ::       DebugLevel = 0
12:42:35 ::   Config: Reading shaders list.
12:42:35 ::   Config: Error parsing shader.
12:42:35 ::   Config: Done parsing config file.
12:42:35 ::   NWShader was unable to load the language file for d.
12:42:35 ::   NWShader: Hooking into engine...
12:42:35 ::   NWShader: Hooked engine functions.
12:42:35 ::   Viewport info: 0; 0; 1680; 1050
12:42:35 ::   GLEW: Started successfully.
12:42:35 ::   DevIL: Started successfully.
12:42:35 ::   Shader Factory: Starting Cg...
12:42:35 ::   Cg: Using version 2.2.0010
12:42:35 ::   Cg: Profile VP20 is not supported.
12:42:35 ::   Cg: Profile FP20 is not supported.
12:42:35 ::   Cg: Profile VP30 is not supported.
12:42:35 ::   Cg: Profile FP30 is not supported.
12:42:35 ::   Cg: Profile VP40 is not supported.
12:42:35 ::   Cg: Profile FP40 is not supported.
12:42:35 ::   Cg: Profile GPU_VP is not supported.
12:42:35 ::   Cg: Profile GPU_FP is not supported.
12:42:35 ::   Cg: Profile GP4VP is not supported.
12:42:35 ::   Cg: Profile GP4FP is not supported.
12:42:35 ::   NWShader: Creating textures...
12:42:35 ::   NWShader: Framebuffers disabled in config.
12:42:35 ::   Shader Factory: Texture format accepted.
12:42:35 ::   Shader Factory: Created texture thisframe on 1.
12:42:35 ::   Shader Factory: Texture format accepted.
12:42:35 ::   Shader Factory: Created texture lastframe on 2.
12:42:35 ::   Shader Factory: Texture format accepted.
12:42:35 ::   Shader Factory: Created texture lastshader on 3.
12:42:35 ::   Shader Factory: Texture format accepted.
12:42:35 ::   Shader Factory: Created texture lastpass on 4.
12:42:35 ::   Shader Factory: Texture format accepted.
12:42:35 ::   Shader Factory: Created texture depthframe on 5.
12:42:35 ::   Shader Factory: Texture format accepted.
12:42:35 ::   Shader Factory: Created texture error.png on 6.
12:42:35 ::   Shader Factory: Loaded texture error.png on 003EFFD0.
12:42:35 ::   Shader Factory: Setup complete.
12:42:35 ::   NWShader: Compiling shaders...
12:42:35 ::   Shader Manager FS: Loaded shaders.
12:42:35 ::   Set up DirectInput interface.
12:43:29 ::   NWShader: Making null context current.
12:43:29 ::   NWShader: Process deleting cached context.
12:43:29 ::   NWShader: Stopping...
- Closing log file (dtor)

Regards
R-TEAM
               
               

               
            

Legacy_JediMindTrix

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NWShader
« Reply #123 on: September 29, 2013, 09:55:43 pm »


               Is it possible to remove the overlay 'nwshader'? Makes it hard to play on my small screen >.<