Author Topic: Trying to make a Fighter  (Read 8071 times)

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Trying to make a Fighter
« on: September 21, 2015, 05:13:26 pm »


               

Recommend Button gave me this.


Hart Cars


Human, Chaotic Good


Fighter


 


Str.      16(3)


Dex     13(1)


Con     16(3)


Int        10


Wis      10


Cha       9(-1)


 


Default Fighter


Skills


Concentration    3


Discipline           7


Parry                  5


Taunt                 1


 


Feats


Armor Proficiency Light, medium, heavy


Dodge


Power Attack


Weapon Focus  Longsward


Weapon Proficiency Simple, Martial.


Shield Proficiency


 


I want him to be a melee fighter. Please state why you think something should be change.


 



               
               

               
            

Legacy_unclejoe1917

  • Jr. Member
  • **
  • Posts: 96
  • Karma: +0/-0
Trying to make a Fighter
« Reply #1 on: September 22, 2015, 12:03:46 am »


               

I would take one point off of charisma and one off of dexterity.  You will likely want to wear platemail which will negate any dex bonus over +1.  Your charisma sucks already and -8 is no worse than -9, so take those two points and contribute them to something else.  Wisdom will help your Will save or Intelligence will get you an extra skill point. Also, I think Parry is a waste.  I'd never sacrifice offense for a defensive gimmick. Also, wearing heavy armor renders this skill even more useless. If i have nothing else to spend skill points on, I like to dump them into Lore just so I don't have to find a merchant to put cool new stuff to use. 



               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Trying to make a Fighter
« Reply #2 on: September 22, 2015, 12:26:03 am »


               

As far as I can tell the 13 Dex was for Dodge. Is Dodge worth it? I want my fighter to smack the opponent down, not hold his own.  



               
               

               
            

Legacy_unclejoe1917

  • Jr. Member
  • **
  • Posts: 96
  • Karma: +0/-0
Trying to make a Fighter
« Reply #3 on: September 22, 2015, 05:04:22 am »


               


As far as I can tell the 13 Dex was for Dodge. Is Dodge worth it? I want my fighter to smack the opponent down, not hold his own.  




Others may disagree, but my objective when building a fighter is to build offense.  I essentially configure melee guys to do as much damage as possible and the only real consideration I give to defense is to equip bigger, badder armor and accessories.  My thinking is that the quicker they are dead, the sooner they aren't able to hurt you. I only take Dodge if I want my character to become a weapon master. 


               
               

               
            

Legacy_LoA_Tristan

  • Jr. Member
  • **
  • Posts: 64
  • Karma: +0/-0
Trying to make a Fighter
« Reply #4 on: September 22, 2015, 10:50:01 pm »


               

I believe a pure fighter has so many feats that dodge starts looking pretty good as the list dwindles.


 


 


A smackdown guy should use a two-handed weapon instead of a longsword and shield and push STR at the expense of CON, from the default.


               
               

               
            

Legacy_MrZork

  • Hero Member
  • *****
  • Posts: 1643
  • Karma: +0/-0
Trying to make a Fighter
« Reply #5 on: September 23, 2015, 01:18:54 am »


               

Dodge can be a good feat, but the expense of putting 3 points into DEX that could be elsewhere is the big consideration for most strength-based melee builds. Since most opponents in the OC don't have exceptionally high AB anyway, the need for AC is reduced and I'd say it's worth trading the DEX (and that pointless 9 CHA) away for other ability score improvements. Either set DEX to 10 and CHA to 8 and put 2 more points into INT for more skills (I might recommend tumble, since even 5 base ranks there makes up for the Dodge loss) or knock DEX to 9 and put another point into STR. That way, you will hit the STR bonuses 4 levels faster and still only need +3 in DEX gear (or consumables) to get it to 12, where the AC benefit caps out in full plate.


 


Everything I have read about parry says it's not very useful for most melee builds. I have never tried it, but I suspect that it is not as useful as some of the other combat modes and you can only have one going at a time.



               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Trying to make a Fighter
« Reply #6 on: September 23, 2015, 07:18:33 am »


               

I am going with


 


Hart Cars Lawful Good


Fighter


 


Str.     18 (4)


Dex      8 (-1)


Con    14 (2)


Int       14 (2)


Wis       8 (-1)


Cha     10 (0)


 


In place of  Dodge I took Luck of Heroes.


 


Skills


Appraise    2


Discipline   4


Lore           4


Persuade   2


Tumble      2


 


I intend to use him in the OC, SoU, HotU, and a few mods.



               
               

               
            

Legacy_unclejoe1917

  • Jr. Member
  • **
  • Posts: 96
  • Karma: +0/-0
Trying to make a Fighter
« Reply #7 on: September 23, 2015, 05:43:28 pm »


               


I am going with


 


Hart Cars Lawful Good


Fighter


 


Str.     18 (4)


Dex      8 (-1)


Con    14 (2)


Int       14 (2)


Wis       8 (-1)


Cha     10 (0)


 


In place of  Dodge I took Luck of Heroes.


 


Skills


Appraise    2


Discipline   4


Lore           4


Persuade   2


Tumble      2


 


I intend to use him in the OC, SoU, HotU, and a few mods.




I wouldn't bother with Appraise.  You are going to retire a very wealthy hero by the time you have finished these campaigns. If you are human, I wouldn't put all those points into Intelligence. With a score of 10, you'll get 3 per level, which should enable you to max Lore and Discipline plus give an extra skill point to put elsewhere.  Tumble is good.  Search may keep you from springing an unseen trap.  One of the conversation skills may come in handy to you.  You can then bump up your wisdom a little to help avoid annoying mind-affect attacks and traps. You can also put two more into Dexterity to avoid that penalty.  


I like Luck of Heroes to start with.  I almost always take it. 


               
               

               
            

Legacy_Empyre65

  • Hero Member
  • *****
  • Posts: 662
  • Karma: +0/-0
Trying to make a Fighter
« Reply #8 on: September 23, 2015, 06:23:46 pm »


               

You should plan out more than just level 1. Here's a build I just now threw together that should kick butt in the OC. I know that you won't reach level 20 in the OC, but I extended it to level 40 anyway so it could be used elsewhere.


 


You could choose to take this character into the Aribeth's Redemption series after the OC. There is a lot of dialog and it is a love story between your character and Aribeth, but there is also a lot of action. It will bring you to about level 28, same as HotU.


 


You might then choose to go to the Sands of Fate series, which is designed for after HotU (but should work here, too) and will take you all the way to level 40. Actually, if you going into Sands of Fate, you would be better off training Spot instead of Listen, and cross-training Search instead of Heal and most of Lore.


 


Open the spoiler to see the build.


 



   Spoiler
   



               
               

               
            

Legacy_Lilura

  • Full Member
  • ***
  • Posts: 233
  • Karma: +0/-0
Trying to make a Fighter
« Reply #9 on: September 24, 2015, 05:59:55 am »


               

I would definitely take Great Cleave in the OC because of the trashmobs.



               
               

               
            

Legacy_allen179gmail

  • Jr. Member
  • **
  • Posts: 93
  • Karma: +0/-0
Trying to make a Fighter
« Reply #10 on: September 24, 2015, 06:19:42 am »


               

@unclejoe1917 Traps, at lease in Ch1, don't seem to be a problem spotting. The 2 points in search from Int seems to be find. Also Tomi has problems disarming traps in the Beggar Nest. I don't make lv 6 until Blacklake. Tomi doesn't upgrade until them. '<img'>. Empyre65 You have given me something to think about. I would plan for more then Lv1 if I knew what I was doing. I will try your build. Why so much Heal?



               
               

               
            

Legacy_Empyre65

  • Hero Member
  • *****
  • Posts: 662
  • Karma: +0/-0
Trying to make a Fighter
« Reply #11 on: September 24, 2015, 12:23:02 pm »


               

I had skill points left over, and rather than dump them all in Lore, I decided to split them between Lore and Heal. Your Heal score is added to how many points you heal when using a healer's kit, and it also increases your chance to successfully cure disease or poison with a healer''s kit.



               
               

               
            

Legacy_unclejoe1917

  • Jr. Member
  • **
  • Posts: 96
  • Karma: +0/-0
Trying to make a Fighter
« Reply #12 on: September 24, 2015, 03:25:26 pm »


               


@unclejoe1917 Traps, at lease in Ch1, don't seem to be a problem spotting. The 2 points in search from Int seems to be find. Also Tomi has problems disarming traps in the Beggar Nest. I don't make lv 6 until Blacklake. Tomi doesn't upgrade until them. '<img'>. Empyre65 You have given me something to think about. I would plan for more then Lv1 if I knew what I was doing. I will try your build. Why so much Heal?




I also made it sound like Wisdom and saving vs. traps were tied together as my mind had already jumped to Dexterity as I was typing. You're right though.  They are pretty obvious and the ones you really have to watch for even...well, I shouldn't say too much. 


               
               

               
            

Legacy_MrZork

  • Hero Member
  • *****
  • Posts: 1643
  • Karma: +0/-0
Trying to make a Fighter
« Reply #13 on: September 25, 2015, 12:58:42 am »


               

I would definitely take Great Cleave in the OC because of the trashmobs.



True enough. But, has no one put out a toughened-up version of the OC? I modified the OC in pretty much the easiest way possible (that I could automate) by bumping all of the encounter difficulties up a notch. It's hardly an elegant fix and doesn't do anything about fixed creatures/bosses or even encounters that aren't built to scale over a certain level, but it does seems to make most areas at least a little more challenging.


Anyway, I am surprised there isn't a version of the OC out there that goes further than that, after all this time and the widely recognized issue of low-challenge level in the OC.



               
               

               
            

Legacy_Lilura

  • Full Member
  • ***
  • Posts: 233
  • Karma: +0/-0
Trying to make a Fighter
« Reply #14 on: September 25, 2015, 09:24:50 am »


               

How did you bump up encounters a notch?


 



   Spoiler
   


 


But yes, the OC really needs an overhaul for single-players!