Author Topic: Has anyone ever tried to "improve" the OC?  (Read 896 times)

Legacy_simomate2

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Has anyone ever tried to "improve" the OC?
« on: March 21, 2013, 03:07:37 am »


                With all the issues some people have the OC, I'd be suprised if no one has released an "improved" version of the OC. The OC can even be very easily accessed via toolset so I wonder if anyone has? And, in your opinion, is it good? Also, IF the OC was to be "improved" by someone, what improvements would you like to see? 

Obviously the number of chest could be reduced '<img'>
               
               

               
            

Legacy_Shadooow

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Has anyone ever tried to "improve" the OC?
« Reply #1 on: March 21, 2013, 04:33:40 am »


               I thought about it, my first idea was to make it harder something like a Tactics mod int BG2, but then I satisfied with OnSpawn script boosting all abilities and abadoned that idea from the time constraints and assumed low usage.

Then as a creator of community patch I was thinking about fixing some bugs but that would be hard to distribute such modification and most of those bugs I know are exploits like continuous XP etc. and if player wants to use them why try to stop him, its his game experience. Myself finished OC only once and never had any issues and noone else was interested in this project so thats it.
               
               

               
            

Legacy_MagicalMaster

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Has anyone ever tried to "improve" the OC?
« Reply #2 on: March 21, 2013, 05:09:47 am »


               I think the OC was better than people give it credit for - it wasn't spectacular, but it was solid (just lots of chests and tedious at times)..

As a shameless self plug, you could enable health percentages in the OC in like 2-3 minutes using the link in my signature.
               
               

               
            

Legacy_Urk

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Has anyone ever tried to "improve" the OC?
« Reply #3 on: March 21, 2013, 05:20:01 am »


               I actually wrote a Prequel to the OC and ran it at one of the NWCons. It had some problems (not the least of which it was too long) but it filled in an important gap at the beginning of the story by explaining who the PC was and what made them so bloody special that they earned a personal invite to the Neverwinter Acadamy. It also let them get 3-5 levels under their belt so it would make a little more sense for Aribeth to send them out Waterdavian Critter hunting.
               
               

               
            

Legacy_simomate2

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Has anyone ever tried to "improve" the OC?
« Reply #4 on: March 21, 2013, 06:17:05 am »


               

MagicalMaster wrote...

I think the OC was better than people give it credit for - it wasn't spectacular, but it was solid (just lots of chests and tedious at times)..

As a shameless self plug, you could enable health percentages in the OC in like 2-3 minutes using the link in my signature.


Wow, I love the health precentage '<img'> I'm enabling them in my own module I'm building xD
               
               

               
            

Legacy_Tim.G

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Has anyone ever tried to "improve" the OC?
« Reply #5 on: March 22, 2013, 01:55:54 am »


               the OC was pretty good, a little cosmetic custom content would be a great addition
               
               

               
            

Legacy_painofdungeoneternal

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Has anyone ever tried to "improve" the OC?
« Reply #6 on: March 22, 2013, 03:53:36 am »


               

ShaDoOoW wrote...

I thought about it, my first idea was to make it harder something like a Tactics mod int BG2, but then I satisfied with OnSpawn script boosting all abilities and abadoned that idea from the time constraints and assumed low usage.

Then as a creator of community patch I was thinking about fixing some bugs but that would be hard to distribute such modification and most of those bugs I know are exploits like continuous XP etc. and if player wants to use them why try to stop him, its his game experience. Myself finished OC only once and never had any issues and noone else was interested in this project so thats it.


I am working on a distribution system, you'd be able to just put the specific changes/files to the official version. Not sure if it's low interest in the finished project, or the difficulty in distribution as the biggest reason not to do it. But if you start thinking of things you can do, I am sure i can dynamically insert such changes into the players content.

For most games this is very popular, and I know people are asking for this quite often.
               
               

               
            

Legacy_The Fred

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Has anyone ever tried to "improve" the OC?
« Reply #7 on: May 16, 2013, 03:48:51 pm »


               I had this idea, actually, but never got very far with it.
               
               

               
            

Legacy_Kitsune1982

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Has anyone ever tried to "improve" the OC?
« Reply #8 on: May 25, 2013, 01:21:32 am »


               Hello everyone. I would like to make my first post stating i am actually working on this very thing.. check out http://neverwinterch...freeforums.org/ for more details on my project. the list of haks  needed is very small with cep 2.4 being the largest download. I welcome any comments, just hope no one gives any flames '^_^' if you're interested in helping this project come to life, post here or message me in #nwn2cr irc channel located on irc.nwn2connections.com server. Hope to hear from someone! -Kitsune
               
               

               
            

Legacy_Rogue1618

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Has anyone ever tried to "improve" the OC?
« Reply #9 on: September 24, 2013, 08:31:59 pm »


               Is it possible to get the Prelude to look at?
I still have saved versions of all other Chapters from the different modules but can never find the Prelude from the OC.
               
               

               
            

Legacy_HipMaestro

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Has anyone ever tried to "improve" the OC?
« Reply #10 on: September 25, 2013, 06:29:42 am »


               

Rogue1618 wrote...
Is it possible to get the Prelude to look at?
I still have saved versions of all other Chapters from the different modules but can never find the Prelude from the OC.

It should be there with the rest of the campaign modules, as
Prelude.nwm
in your nwm subfolder.
Bear in mind that campaign modules will only become accessible via the toolset by starting and saving them the first time(IIRC you don't need to complete each, just start & save should be enough).
               
               

               


                     Modifié par HipMaestro, 25 septembre 2013 - 05:33 .
                     
                  


            

Legacy_Rogue1618

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Has anyone ever tried to "improve" the OC?
« Reply #11 on: September 26, 2013, 12:26:46 am »


               

HipMaestro wrote...

Rogue1618 wrote...
Is it possible to get the Prelude to look at?
I still have saved versions of all other Chapters from the different modules but can never find the Prelude from the OC.

It should be there with the rest of the campaign modules, as
Prelude.nwm
in your nwm subfolder.
Bear in mind that campaign modules will only become accessible via the toolset by starting and saving them the first time(IIRC you don't need to complete each, just start & save should be enough).


From all the times I played, the Chapters are only available when you finish one except for the Prelude.
For some reason I never get access to that one.
I have the various chapters saved in ZIP files but not the Prelude Chapter.
               
               

               
            

Legacy_HipMaestro

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« Reply #12 on: September 26, 2013, 04:34:27 am »


               

Rogue1618 wrote...
From all the times I played, the Chapters are only available when you finish one except for the Prelude.

Been eons since I played the campaigns for the first time so your recollection is better than my own. '<img'>

For some reason I never get access to that one.
I have the various chapters saved in ZIP files but not the Prelude Chapter.


Strange. The
Prelude.nwm
should be listed there in X:\\NeverwinterNights\\NWN\\nwm along with all the other modules.  I suppose you could reinstall and see if it shows up.  
Do you have the line
CODEWORD=hacktastic
under [Game Options] in your
nwnplayer.ini
?
TBH, have never read about anyone being denied toolset access to the Prelude module if they have all the other campaign modules there (unless they simply skipped playing the Prelude, that is). Am betting it's just a burp during installation.
               
               

               
            

Legacy_Rolo Kipp

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Has anyone ever tried to "improve" the OC?
« Reply #13 on: September 28, 2013, 06:57:56 pm »


               <may be missing...>

If you copy the "Prelude.nwm" file from the "nwm" folder to the "modules" folder and then change the extension to mod ("Prelude.mod"), you can load the module in the toolset.

<...the point>
               
               

               
            

Legacy_HipMaestro

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« Reply #14 on: September 29, 2013, 02:00:18 am »


               

Rolo Kipp wrote...
<may be missing...>

If you copy the "Prelude.nwm" file from the "nwm" folder to the "modules" folder and then change the extension to mod ("Prelude.mod"), you can load the module in the toolset.

<...the point>

True, Rolo, but the file manipulation should not be necessary.  

Any module that appears in the nwm folder should be automatically able to be opened in the toolset just by checking the Campaign Modules selection at the bottom of the Open screen.  That window will not appear unless the Start normally option has been checked on the Welcome screen. However, the Welcome screen itself includes an option called Show this screen on startup so if it has been unchecked I am not sure how modules in nwm folder can be accessed at all without the Welcome screen appearing (I've never unchecked it myself and have no desire to disable the access of campaign modules in order to test the point.).

So, if the
Prelude.nwm
file is there is to be copied and renamed into the modules folder, then by default, it MUST be accessible via the toolset as an .nwm module UNLESS somehow it was assigned some level of protection that prohibits the toolset from accessing it there. No clue how that could happen but it's the the only gliche I can venture as a factor.

Or maybe ~I~ am missing the point.