Author Topic: How to get rid of that stupid fluo-green paint!  (Read 3013 times)

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« on: August 31, 2010, 05:38:03 pm »


               Undermountain, second level, fighting with goblin. Suddenly my PC starts flashing with green!
A floating sentence says something like "in this way, goblin can aim at you easily" (it disappears so fast, I've never been able to actually read it completely). I've had 2 or 3 sleeping time, changed my armour, dispel spell, whatever. The paint is still there and I HATE seeing my PC hanging around in green!
So, is there a way to remove that stupid colour? ':pinched:'
Thank you
               
               

               
            

Legacy_jmlzemaggo

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How to get rid of that stupid fluo-green paint!
« Reply #1 on: August 31, 2010, 08:19:57 pm »


               Yes there is, an easy one I forgot about, something available around at the time anyway. As you know that paint is to make you coming out of invisibility. A healer should do the trick? Or a restoration/dispell spell? A fountain nearby?

Wait for a true NWN master otherwise... I'm nothing but an amateur myself.
               
               

               
            

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« Reply #2 on: August 31, 2010, 08:53:41 pm »


               I am a healer and I've tried everything with no result. However, I've just closed the game and, miraculously, the paint is no more there. No idea about how I've done!
               
               

               
            

Legacy_HipMaestro

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How to get rid of that stupid fluo-green paint!
« Reply #3 on: August 31, 2010, 11:25:47 pm »


               Sometimes all you need to do to solve the wonkiness is save and reload.  Restarting the game is another more drastic method but you gotta do what you gotta do '<img'>
               
               

               
            

Legacy_jmlzemaggo

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How to get rid of that stupid fluo-green paint!
« Reply #4 on: September 01, 2010, 03:07:19 pm »


               

I'm sure there is a true gamer way, a fair, "scripted" and regular one. To prove to everyone, mostly yourself, you're the smartest one always.

               
               

               
            

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« Reply #5 on: September 02, 2010, 05:12:26 pm »


               Guys, could you also tell me if there exists a cheat to allowing 3 companions in the party? From what I've heard, I can have only two. I am going to meet soon Natyrra and Valen, but I would like to keep the adorable Deekin with me.

Any idea, please?
               
               

               
            

Legacy_HipMaestro

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How to get rid of that stupid fluo-green paint!
« Reply #6 on: September 02, 2010, 06:45:30 pm »


               

Vaalyah wrote...

Guys, could you also tell me if there exists a cheat to allowing 3 companions in the party? From what I've heard, I can have only two. I am going to meet soon Natyrra and Valen, but I would like to keep the adorable Deekin with me.
Any idea, please?

My opinion is "NO".

However, oldmansbeard utility claims to provide the ability to build your party to whatever size you like based on characters you have already created.

So, in your case, you probably would need to build your own version of Naphyrra, Valen, Tomi, whoever... using their character screen to adjust the build to match as best you can and then port them into the current game.

The main issues I see are 1) Deekin is the ONLY henchman from Chapter 1 that is scripted to appear in Chapter 2, and 2) even if you are able to create your own "custom" versions of the henchfolk you want, there won't be any of the scripted interactions between characters that have been provided by the module, probably the most amusing part of the whole experience IMO.  If you just like to have a big party to venture through, OMB's utility should work fine.  Other than that, I am afraid you are limited to the party limit for OFFICIAL henchmen that the module provides.
               
               

               
            

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« Reply #7 on: September 02, 2010, 08:13:52 pm »


               Hmmm, that would be a problem, since the reason I want more NPCs is because I like them interacting with my PC. If I build a copy of Deekin, he would not start dialogues with my character so it would be like not having him in my party...
               
               

               
            

Legacy_HipMaestro

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How to get rid of that stupid fluo-green paint!
« Reply #8 on: September 02, 2010, 09:41:25 pm »


               

Vaalyah wrote...

Hmmm, that would be a problem, since the reason I want more NPCs is because I like them interacting with my PC. If I build a copy of Deekin, he would not start dialogues with my character so it would be like not having him in my party...

Yeah. That's the unfortunate part.  You probably wouldn't be able to make a Deekin clone anyway because PCs are limited to certain races and as you know, Deekin is a reptilian.  Even Valen as an outsider and Naphyrra as a drow will be hard to duplicate except perhaps for their respective skill set and general appearance.  There may be other haks that will allow you to integrate non-standard races into a PC but offhand I don't know what they are.

My advice is to keep Deekin in your party throughout the entire campaign, especially since his interactions are the most comical and you seem to enjoy his antics.  You can repeat the campaign another time changing the party mix to get a full experience of all the scripting the designers provided.  There are also romantic themes running through the campaign depending on the sex of your PC and how you interact with them.

Don't hesitate to stir the mix a bit even in the same chapter if for no other reason than to understand the backgrounds and capacities of each henchman. 

Also, once you get to Chapter 3 (if you haven't yet!) there will be another surprise personality thrown into the soup to further confound your enlistment choices.:happy:
               
               

               
            

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« Reply #9 on: September 02, 2010, 09:56:41 pm »


               Oh, well, I am not finished Undermountain yet, so, a long way for chapter 3.

I've heard there's a romance option with Valen (of course my PC is a female... a drow CB cleric of Eilistraee... :-D in this optic the setting of this game is... awkward!), but I don't know about other. Plus... I simply adore Deekin, he's so sweet!



Maybe I could choose for Deekin + Valen... even if I would have liked a rouge in the party. Without a rouge, I have to waste ability points in unlock and remove traps...

               
               

               
            

Legacy_Marty Silverblade

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How to get rid of that stupid fluo-green paint!
« Reply #10 on: September 03, 2010, 05:03:36 am »


               

Vaalyah wrote...

Maybe I could choose for Deekin + Valen... even if I would have liked a rouge in the party. Without a rouge, I have to waste ability points in unlock and remove traps...


There is no need to do this. I played a Cleric with Deekin and Valen and got through with no problems. It was a while back so I don't remember the details but chests should just be able to be smashed open (Valen does craploads of damage) and I don't recall ever finding a trap that would kill me. Even if there are super powerful traps none of them are in places that prevent you gaining significant gold/XP or make your game somehow much harder.
               
               

               
            

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« Reply #11 on: September 03, 2010, 04:59:19 pm »


               And what about locked doors or treasure chests? My PC has some ability points for opening lock, but I hate wasting those points, since rogues are supposed to be there for this reason...

By the way... what is Valen? (I mean, which class :-P )
               
               

               
            

Legacy_Bard Simpson

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How to get rid of that stupid fluo-green paint!
« Reply #12 on: September 03, 2010, 07:16:41 pm »


               

Vaalyah wrote...

By the way... what is Valen? (I mean, which class :-P )


Valen is a fighter/weapon master.
               
               

               
            

Legacy_Vaalyah

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How to get rid of that stupid fluo-green paint!
« Reply #13 on: September 03, 2010, 09:50:26 pm »


               So... someone good in beating enemies. Perfect! :-D
               
               

               
            

Legacy_Bard Simpson

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How to get rid of that stupid fluo-green paint!
« Reply #14 on: September 04, 2010, 01:24:31 am »


               Yeah, Vaalyah, Valen is great at pounding enemies, but don't forget Deekin. With RDD levels, he becomes quite a decent basher himself. It's just one more reason to love the little guy. '<img'>