Luminus wrote...
The gold you would spend on buying weapons or enchantments for it, is going to buy arrows. Since AA takes care of the enhancement bonus part. But yes, if you find them it's even better.
But neither the Bard/AA can deal with those enemies. I'm not talking about a Divine Might archer.
Also the golems are immune to all magic, does that make a mage useless too? And before you say that mages have summons, those fall quite easily to the golems and they have damage reduction also.
About the undead crypt, which she probably got past it or not, she has Dorna for it. Maybe some wands too. Even if she didn't take UMD, a Wiz level provides you access to them anyway, unless I'm mistaken.
And I am not sure the Dracolich is easy to beat with ANY build. Maybe with Paladin that has Lay on Hands or one that uses Divine Might?
Still, according to the FAQs, the majority of monsters is sneak attackable.
The only thing really needed for an undead-killing mace is a +2d6 damage when you get to that point. If I remember right, a +2 mace is about the same price as a stack of 99 1d6 arrows, and those 99 arrows will be used up in about 3 minutes on an archer with Rapid Shot and Haste. The +2 mace lasts for ~3 hours of gameplay before it needs to be replaced with a +5, or simply needs a GMW to cover the AB.
Mages don't actually need to cast spells to kill things in epic levels. By that point all they really need is Acid Sheath, Elemental Shield, Death Armor and maybe some resistance items and buffs if they dont have Warding yet. Then they can just kind of stand there and chug potions while everyone kills themselves.
I think the Dracolich has 26 SR? So with a Mords (-9 SR) and a Greater Spell Penetration (+4 Caster level check), just about any mage should be able to open with a GMS, Time Stop and drop 3 more GMSes kill it before it has a chance to react.
A fully buffed Cleric should be able to drop a Heal or Mass Heal on it from Greater Sanctuary and follow up with a quick hit to take it down. If not, it gets about 4 more tries or so, so the odds are against the Dracolich avoiding all 5 GSed flatfoot healbombs.
For Melee, other than the Paladin, Just about everyone else will have to go through its 3 heals. A straight up Str-based Bard X/Blackguard 4 with Divine Might and Curse Song might be able to buff their damage enough and cut its Concentration enough to interrupt its heals.
Modifié par Aelis Eine, 20 novembre 2012 - 04:12 .