Author Topic: Wizard vs Constructs advise please!  (Read 629 times)

Legacy_caejr73

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Wizard vs Constructs advise please!
« on: August 29, 2011, 10:25:22 pm »


               I am getting my tail kicked by the constructs at the beginning of chapter 3.  I am an lvl 8 Wizard/ lvl 1 Monk with a Greater spell penetration and a 20 Int.  The only way I am able to beat these things is feeding Dorna Healing potions while she whittles away at the constuct.  Not a rewarding experience for a Wizard!  Is there any spell that works on them?  Thanks!
               
               

               
            

Legacy_Mystery X

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« Reply #1 on: August 29, 2011, 10:45:22 pm »


               Try avoiding them the best you can while searching other areas.  You may find an item that will greatly help you defeat them.
               
               

               
            

Legacy_HipMaestro

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« Reply #2 on: August 30, 2011, 01:31:02 am »


               You are actually in Chapter 2 (previous chapter was Interlude), but I understand where you mean.

You could try erecting Death Armor (extended, if possible) & Elemental Shield and act like a combat dummy sucking down heals.  IIRC the effects are not bound by the spell level but I could be wrong.  It was that one monk level that was the kicker in  this case.  If you had made level 9 wiz, you could have used any of Firebrand, Ball Lightning or Cone of Cold.  Mestil's Acid Sheath would certainly have hobbled them.  Nothing less than level 5 spells will work on those guys.  Oh, and they have no DR so any weapon will damage them.  Grab that Xbow and the best enchanted bolts you can find.  Or just start chucking acid flasks at them.

They have very limited number of spells so once you survive those it will become easier.  (You are perma-hasted, aren't you?)

But to get them down to a manageable amount of HPs, Mystery X gave the best clue. '<img'>
               
               

               
            

Legacy_caejr73

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« Reply #3 on: August 31, 2011, 01:31:07 am »


               Thank you for the pointers! Curious though ... how can I become perma-hasted at level 9?  I have found no haste gear and even extended Haste wears off eventually.
               
               

               
            

Legacy_Mystery X

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« Reply #4 on: August 31, 2011, 06:15:07 am »


               Musharak, the hobgoblin merchant at the Ao Encampment, sold Boots of the Shifting Sands.  There is an armor drop late in the game that has Haste too (won't help you, but Dorna could wear it).  Those are the two items I remember.
               
               

               
            

Legacy_Malifaun

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« Reply #5 on: October 06, 2011, 12:01:37 am »


               Funny, I am at the same point in SoU. With a paladin and Dorna the rogue, who, alas, will not be able to wear said haste armor later, unless I let her take a cleric level. So I am pondering if I should do that or use the armor myself and give her the boots.

Dornas performance is most impressive due to the fact that I gave her the Tinoman at start, now replaced by Talonas acidic halberd. With her choice of feats, she was trying to fool me into giving her two weapons, but that really ruins her AB. Having the paladin tank in expertise mode (lowish hit points!, the monsters actually target her) Dorna is free to bring in the whack. Undead ? Buff holy sword. This is probably the easiest playthrough I have had sofar.
               
               

               
            

Legacy_HipMaestro

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« Reply #6 on: October 06, 2011, 02:41:11 am »


               

Malifaun wrote...
Funny, I am at the same point in SoU. With a paladin and Dorna the rogue, who, alas, will not be able to wear said haste armor later, unless I let her take a cleric level. So I am pondering if I should do that or use the armor myself and give her the boots.

Dornas performance is most impressive due to the fact that I gave her the Tinoman at start, now replaced by Talonas acidic halberd. With her choice of feats, she was trying to fool me into giving her two weapons, but that really ruins her AB. Having the paladin tank in expertise mode (lowish hit points!, the monsters actually target her) Dorna is free to bring in the whack. Undead ? Buff holy sword. This is probably the easiest playthrough I have had sofar.

Actually, I never play pally but decided to try a pally/cleric for giggles and to access the special class items.  I must admit, I was disappointed in the Holy Avenger not being the OnHit version but got plenty of mileage out of the Valiant gear.  IMO, Master Zaar is probably the toughest foe ever faced in SoU, except perhaps the formian queen and her myrmarch minions so am pleased I made a go at pally.

Personally, Deekin's Imp Invis, Haste and bard song seems much more helpful (especially in light of the Lens of Detection I found).  Unfortunately, Dorna's buffs are too short-lived unless you allow her to focus on cleric herself.  IIRC I gave her Klonk's Ice blade and Hurc's Dagger offhand to fumble through Ch 1, but she did fairly well even so.  A rogue with martial prof is a rarity. '<img'>
               
               

               
            

Legacy_Malifaun

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« Reply #7 on: October 06, 2011, 02:53:38 pm »


               

HipMaestro wrote...

Personally, Deekin's Imp Invis, Haste and bard song seems much more helpful


Mmhmm yes improved invisibility would be missed, so I put it into the power stone. Twenty applications should be plenty to last for the challenging fights.

Master Zaar failed to hit me, let alone knock me down. My most challenging fights were J`Nah - a bit over my head at level 6 really, but shes evil and needs to be smitten. Took a couple reloads even with using all the tricks in the book - and the basilisks. I tried to stay at distance and use fireballs from the necklace, but to no avail, they would get close and petrify me and/or Dorna.

However, the true test of this module is the greater wind zombie and the duo passed it with ease.
On entering, Dorna was told to hold position while I went to engage the wind. When the zombies appeared, turn undead got rid of the small fry, only leaving the greater one and I killed the wind while staying out of range of the wicked scythe. Once the wind was down, expertise mode brought me to 41 ac which in combination with concealment was enough to let me tank the thing. At that point I told Dorna to guard me here and she proceeded to make short work of the zombie with her blessed acid-halberd.  Dont think I ever had such a smooth kill before.
               
               

               
            

Legacy_HipMaestro

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« Reply #8 on: October 06, 2011, 04:05:38 pm »


               

Malifaun wrote...
Master Zaar failed to hit me, let alone knock me down. My most challenging fights were J`Nah - a bit over my head at level 6 really, but shes evil and needs to be smitten.

That's interesting.  I had the opposite problem, cutting through his DR.  Needed to use Jergal's Flail or couldn't touch him with my puny +2 weapon.

Took a couple reloads even with using all the tricks in the book - and the basilisks. I tried to stay at distance and use fireballs from the necklace, but to no avail, they would get close and petrify me and/or Dorna.

Try Darkness. They are quite helpless without the gaze.  Btw, the gaze is a fort save so any high CON toon (or serious fort-boosting rings, etc.) can waltz through them even without a darkened room.  Just pray you don't roll any ones. '<img'>

However, the true test of this module is the greater wind zombie and the duo passed it with ease.
On entering, Dorna was told to hold position while I went to engage the wind. When the zombies appeared, turn undead got rid of the small fry, only leaving the greater one and I killed the wind while staying out of range of the wicked scythe. Once the wind was down, expertise mode brought me to 41 ac which in combination with concealment was enough to let me tank the thing. At that point I told Dorna to guard me here and she proceeded to make short work of the zombie with her blessed acid-halberd.  Dont think I ever had such a smooth kill before.

Believe it or not, if allowed to level as a pure cleric (or as pure as you can make her), she can actually turn that greater zombie.  With the cleric irrestible magical and divine buffs, he isn't all that hard.  But, as is usually the case, clerics rule where others may fumble.
               
               

               
            

Legacy_Malifaun

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« Reply #9 on: October 06, 2011, 06:05:03 pm »


               

HipMaestro wrote...

That's interesting.  I had the opposite problem, cutting through his DR.  Needed to use Jergal's Flail or couldn't touch him with my puny +2 weapon.


I dont recall what his DR was, but I suppose Dorna sneaking him with a 2handed weapon overcame it.

Try Darkness. They are quite helpless without the gaze.  Btw, the gaze is a fort save so any high CON toon (or serious fort-boosting rings, etc.) can waltz through them even without a darkened room.  Just pray you don't roll any ones. '<img'>


I wasnt really preparing for them; while I did equip whatever +save gear I had on me and Dorna, I didnt re-memorize charisma spells, hoping it would be good enough. It wasnt, probably due to some craptacular rolls.
Darkness would be excellent, but how to get it with a paladin and a rogue hench ? Dorna actually has the UMD to use scrolls, but is there a way to make her read them ?

Believe it or not, if allowed to level as a pure cleric (or as pure as you can make her), she can actually turn that greater zombie.  With the cleric irrestible magical and divine buffs, he isn't all that hard.  But, as is usually the case, clerics rule where others may fumble.


Thats good to know. Maybe she will become cleric on the next playthrough, though its Xanos´ turn next to see what use he can be put to.
               
               

               
            

Legacy_HipMaestro

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« Reply #10 on: October 07, 2011, 02:45:07 am »


               

Malifaun wrote...

HipMaestro wrote...
Try Darkness. They are quite helpless without the gaze.  Btw, the gaze is a fort save so any high CON toon (or serious fort-boosting rings, etc.) can waltz through them even without a darkened room.  Just pray you don't roll any ones. '<img'>

I wasnt really preparing for them; while I did equip whatever +save gear I had on me and Dorna, I didnt re-memorize charisma spells, hoping it would be good enough. It wasnt, probably due to some craptacular rolls.
Darkness would be excellent, but how to get it with a paladin and a rogue hench ? Dorna actually has the UMD to use scrolls, but is there a way to make her read them?

Not sure if it will work with the AI but place a small stack in her inventory and move her weapons into your inventory (just as a test). She probably won't use them via UMD but rather as a cleric as long as she has at least one level of it. I know it works with Deekin but it seems to depend on the innate spell level of the scroll whether they get used or not by the AI.  Haven't really figured it out for vanilla.  Maybe Tonk K's AI would help with this?

Actually, I was thinking of the same petrify gaze in Ch 3 from those medusa maidens where your pally can use the Dark Wind globe on them.  Same dynamic, just different foes.
               
               

               


                     Modifié par HipMaestro, 07 octobre 2011 - 01:46 .
                     
                  


            

Legacy_Vampir Drache

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Wizard vs Constructs advise please!
« Reply #11 on: November 27, 2011, 08:20:06 pm »


               If the constructs you are talking about are the golems, you can find an item to help you. I haven't been to the area in while. If I remember correctly, there is a golem shop in the north section of the city. There is chest with a ring that controls the golems. You have to equip the ring to use its abilty. The ring takes the golems down to "near death". Then you can hack away. The area with 2 golems next to each other, you have to defeat them one at a time for the ring to work.
               
               

               
            

Legacy_HoonDing

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« Reply #12 on: May 09, 2012, 08:44:11 pm »


               I'm playing as a sorceress right now and have the McGuffin to bring them to Near Death, but still can't damage them. No matter what weapon I use, it's "ineffective" (even sling +3 and +3 bullets) and they're all immune to spells.

So how do I have to kill them?
               
               

               
            

Legacy_Shadooow

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« Reply #13 on: May 09, 2012, 09:14:27 pm »


               cast elemental shield, and if you have expansions then mestils acid sheat and death armor too, then some protections like stoneskin or premonition or even transformation into golem and let your character be damaged in melee by the golems

if you dont have these spells then your only chance is probably strong henchman
               
               

               
            

Legacy_HoonDing

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« Reply #14 on: May 09, 2012, 09:25:18 pm »


               I don't have those spells, and Mr Lizardman doesn't sell the scrolls either.

What weapon do I need, though? Mr Lizardman doesn't sell anything beyond +2, and I tested with a +2 quarterstaff and it was ineffective as well.

The only golem I could kill was the Stone butler.

Should I just skip this trainwreck and head straight to HotU?
               
               

               


                     Modifié par HoonDing, 09 mai 2012 - 08:28 .