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Thank you for the warm endorsement, MajinGoji. '<img'>


I'm excited to report that the Tethyr server plot has taken on a life of its own.  Each action by our players has spurred on some other condition or consequence - for my part it is just more proof that tabletop style gaming IS possible through NWN.  The depth and continuity we can achieve are truly remarkable.


I'm so glad this project has given us the opportunity to reach a new audience, make new friends, and enjoy NWN the way we've always wanted to.


We are the Lands of Intrigue Server, and we are your single source of truly thrilling, canon Forgotten Realms campaign stories played in a 3.5 standard with AD&D spirit.


The adventure continues this weekend, Friday, July 29th, with the standoff with the monster army of Sotheliss continuing in West Haven, even as adventurers muster the strength to prevent the eastward march of this terrible force.  Elsewhere in the crags just south of the Black Spire of the Small Teeth Mountains, a dark clad woman would discover that her latest prize - a cold forged sword built to contain a being not of this world - had come up missing.  Curiously, no official declaration is made regarding the missing object... But whispers and speculation wandered afar on the Tethir Road, and of this matter there was no exception.




Hey everyone, Just joined this awesome server and wanted to thank the staff for they're professionalism and genuine friendly demeanor.


Really recommend this server for those who love highly detailed, hand-crafted experiences. The DMs have a great story to share with us, the players and i'd love to share this with many of you who love role-play and D&D! Come on over and grab a seat at the tavern, who knows what the day will bring!


Also, If anything has any questions or needs help of any kind please feel free to PM me or the staff,  as for myself my profile is the same here, on the forums, and in game.. Thanks and hope to see you in the Lands of Intrigue!




Greetings fellow NWNers,


Characters continue to arrive in Brost, the rural village on the historic Tethir Road.


It is an exciting time to visit our module, with feedback helping us to shape the world around each player.


A paladin brings forward the faith of a newly risen god.  An elf seeks the heirloom of their kin.  Wizards aplenty test their spells in lands uncertain to them.  Druids study the mysteries and may find troubling secrets under oft-turned stones.  The blackcoats arrive, calling forth their inquisitions even as the Zhentarim and other dark forces make their move on a beleaguered land, one said to possess precious treasures.


Many seem to be simple folk just trying to get by in a war torn land. But everyone has secrets.


The werewolf lurks in familiar form, that of a friend or neighbor.


The knight errant receives aid from outside this world.


The pasha's daughter receives a stipend of coins earned from illegal substances and the slave trade.


The drow denouncing Lolth has taken up another, darker goddess in her place, and that is why they have sought exile on the surface.


In an uncertain political environment featuring a host of rival barons, and an absentee Elven count with larger concerns, the moss-covered statues of old silently offer their tale of a rich and tragic history of betrayal, murder and intrigue.


The Paladin looked upon the slick, bleached bones of what could only be a peasant, one that wandered too close to the accursed site.  The Paladin vowed, "I shall make the night my hunting ground."




Dear fellow NWNers,


It is my great pleasure to visit you once more with some information about our server, the Lands of Intrigue: Tethyr.


This tabletop-style adventure will resume this weekend, July the 15th, 2016!


Here is a posting with a little bit more information about the types of characters you might play: http://forums.functi.../8500547/1/#new


Additionally, an aspiring soldier named Tera Dalley wants your help to become the Sheriff of Brost: http://forums.functi...opic/8502655/1/


Exciting new prestige classes await your exploration, along with other modifications to NWN to bring you as close as you can get to a classical, 2E style game where nearly anything is possible.




Hi folks, just wanted to drop a note that we'll be running events for new players through the 4th of July weekend, starting July 2nd!


The Lands of Intrigue: Tethyr server is kicking off in the year 1370, when the monster armies of the Ogre Mage Sotheliss have just attacked historical Trademeet to the west.  The barons and lord knights of Brost County Tethyr rally their men to arms - and great honors and rewards await those who serve the Crown faithfully!


Calls for the valiant echo throughout the land.




Thank you very much, Tarashon!  


We can hardly decide which new prestige class we love the most, so we feel like they're in a good place. '<img'>


Those summoned monsters come right from the AD&D Monster Manual summon monster lists, but were then compared against the terrain types presented for Random Encounters in the 3.5 DMG, which provided the resulting matrix for our summoning possibilities.


Many thanks for checking us out and hoping you find your way down the Tethir Road and into the Lands of Intrigue. '<img'>




Looks like very intensive and creative work you guys and girls have created on the custom classes. And creating a whole line of different summons per terrain type is really a cool idea.

​KUDOS '<img'>





Dear fellow NWNers,


It is my great pleasure to tell you about Lands of Intrigue: Tethyr, a persistent roleplay server for NWN1.




This is an extremely lore-rich part of the setting, entailing political struggles between Amn, Tethyr, and Calimshan, collectively known as the Lands of Intrigue.


We have a dedicated if small staff of DMs, Builders, and scripters working hard to bring you a classic interpretation of the low magic, medieval countryside of Tethyr in 1370 DR that has only just recovered from the struggle of its civil war, the Interregnum.


Please come check out our forums where you can learn all about our custom summoning changes inspired by 2E, our supported subraces, and the exciting 5 prestige classes we have added for you to explore.




One of the things you need to make sure of is that the mod you are using was last compiled at the version you are using. If you have all of the Hak files you think you need in the correct location, make sure those files have been added to your module, and recompile the thing again.

In the mean time if you have a group that wants to play, I have a 24/7 server running right now. We have resurrected it from 12 years ago so you will find a bug here and there, but the thing is mostly pretty stable now, (although we just got through a lengthy database outage)  and is quite large - about 700 maps including interior and exterior. Even if you don't play, hit up our community members, many who still build, and maybe you can get some better insight there. Good luck


Vector of Myth Drannor - aka - Tim


Dalelands server Realms of the Dragon Reach -




mod files go in the modules directory; hak files go in the hak directory.


What operating system are you using?


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