Monstrous Commoners: Monstrous townspeople (eg. orc, lizardman, ogre, goblin... think mysteries of westgate), montrous towns/villages, goblin and orc children, females of various monstrous races.
Monstrous Commoners: Monstrous townspeople (eg. orc, lizardman, ogre, goblin... think mysteries of westgate), montrous towns/villages, goblin and orc children, females of various monstrous races.
Emailed/Downloaded Projects:
Baby Orc (placeable) by Quevy
Orc and Goblin Furniture (placeables) by TheOneBlackRider
4760 created a nice set of pregnant females for NWN2, although those are mostly for the human-like races. I'll bet some pregnant monstrous females like that could be useful for populating underground dens, as would monstrous children.
Old creatures, elder versions of our beloved goblins, orcs, kobolds, etc. would be great addition. I see a lot of uses for such new content: tribu chieftain, wise shaman, hermit, retired soldier... Older creatures often possess better skills or intelligence (they made it to old age), so it can help if you need a well-read one (scholar ?) to speak to your PC with better than guttural noises or bad common language.
I remember, from back in my PnP days, a race of goblins who were lawful neutral and had these weird antlers growing out of their heads. For those that can do it, this should be an easy modification to make.
TR
Nice ideas allready. Aside from humanoid smiths, barkeeps, sailors, miners, farmers etc. something i would like to see is crudely made tools and furniture: carts and wheelbarrows with weels that are not quite round, chairs made of bones and hide, beds that are a pile of smelly furs.
There's some Morrowind Orcish Lower Class furniture here. It's pretty low poly count, IIRC. The perms are suitable as well. Porting from .nif may be a bit of a project, but I have the files in .mdb if that helps.
I've got milkshape and I've just downloaded that furniture. What format would you like it exported in? Obj, 3ds... Oh and the textures in full dds not the NwN dds so what format would you like those in too.
TR
I've got milkshape and I've just downloaded that furniture. What format would you like it exported in? Obj, 3ds... Oh and the textures in full dds not the NwN dds so what format would you like those in too.
TR
I was just posting a suggestion. Thanks.
If anyone wants to import that orc furniture into NwN just PM me as I now have the models saved in gmax format and the textures saved as tgas.
TR
OK, I didn't have any time for much lately, but decided to pick up Tarot's / rjshae's idea / offer and I'm going for those furnitures. Tarot got the files to me.
Thanks!
It would really be great to see some orc/ goblin/ ogre/ kobold/ gnoll females and young, especially that none of it needs to be made from scratch, just some slight shape-tweaking & re-texturing or resizing of exiting models.
Specific interest: female shaman-like entities (though that might be a bit more time-consuming).
Other suggestions:
Underground mushroom farm, and other weird cultivars/livestock.
Orcish/gobinish beds, tables and seating (skins, tree stump stuff?)
Various animals (or even humanoids) on a spit over a fire. Other edibles ( shroom kebabs? )
Various ridable creatures for any of the above races ( we may have worgs and hogs already, but more variety would be great).
A cart drawn by a giant beetle/ant/dire wolf/something.
Various markings and bit of decorum that involves other things than humanoid skulls on spikes or in piles.
Orc/goblin etc storage facilities that are -not- neat-looking barrels or crates.
(yeah,should have made this post a couple of weeks ago, really)
Underground mushroom farm, and other weird cultivars/livestock.
Orcish/gobinish beds, tables and seating (skins, tree stump stuff?)
Various animals (or even humanoids) on a spit over a fire. Other edibles ( shroom kebabs? )
Various markings and bit of decorum that involves other things than humanoid skulls on spikes or in piles.
Orc/goblin etc storage facilities that are -not- neat-looking barrels or crates.
Liked all of these, especially the highlighted one.
So, here are my results:
1. Orc sized furnitures
The chair has the standard NWN size, since the sitting animation / proportions of Orcs/Halforcs (and other slightly bigger ones) are designed to work for these standard (human sized) chairs.
The table is a tiny bit higher than the NWN standard table.
The bed is much larger than a NWN standard bed to better fit the proportions.
2. Goblin sized furniture
Since I was at it and it is "just" a matter of scaling, I added a set for goblin sized creatures.
As you can see in the screen, sitting on the chair is possible, but it doesn't work out very well. This is due to the fact, that sitting animation for Goblins (and others of that size) is also designed to be used for NWN standard chairs.
Better leave them them as static placeables. Probably a script, which corrects the position after "sitting down", could fix it.