I really want to have Aribeth and both Deekin and Valen as henchmens, but she won't join me. I am in chapter 3....
I really want to have Aribeth and both Deekin and Valen as henchmens, but she won't join me. I am in chapter 3....
Unfortunately, you can only have two as my ideal henchmen party would be Valen, Nathyrra and Deekin.
Damn. I end up ditching Deekin, since he, as I heard, is easiest to gain influence and won betrayed me, and I have lots of influence with him. It is a shame, since he NEVER died.
EDIT: He died fighting the dracolich, but that is understandable.
I might be misremembering but I think it's possible to have seven minions all up in HotU (only two companions, though).
You could unlock more henchmen by fiddling with toolset.
You could unlock more henchmen by fiddling with toolset.
That looks like something I'm going to have to try fiddling with so that I can have that ideal party with Valen, Nathyrra and Deekin.
Is it possible that sort of thing can mess with dialogue triggers?
It could mess with a lot of scripts potentially.
Dialogue designed for 2 of 4 henchmen available could break, dialogue triggers (I think) can correspond to more than one hench, so it might be that you wouldn't be able to finish romances or something.
We don't know that unless we try
Honestly, I don't know what Bioware was thinking giving us three great characters (Deekin, Valen, Nathyrra) and only allowing us to take two of them with us? Grr.
Where would one fix this in the toolset?
There should be variable MaxNumberHenchmen or somesuch, so probably alter all scripts that hire and fire (including ressurections) henchies.
Might be more complicated to make them transit between modules (chapters)
There might also be a problem with the extra henchman not rejoining you after dying.
This might be useful for this topic, assuming some basic script editing is on the table. Lexicon: Huntsman - Guide To Henchman