Author Topic: What script handles intra-area door-to-door jumps?  (Read 245 times)

Legacy_Terrorble

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What script handles intra-area door-to-door jumps?
« on: May 26, 2016, 05:03:12 am »


               

I have multiple henchmen or summons at times and only first follows me when going thru an intra-area door-to-door transition.  


 


What script handles this?  x0_i0_transport - which I already tried editing to jump multiple henchmen and summons.


 


Or, should I just scrap jumping from door-to-door and do door-to-waypoint?


 


Thanks,


T



               
               

               
            

Legacy_Shadooow

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What script handles intra-area door-to-door jumps?
« Reply #1 on: May 26, 2016, 05:47:34 am »


               

nw_g0_transition



               
               

               
            

Legacy_Proleric

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What script handles intra-area door-to-door jumps?
« Reply #2 on: May 26, 2016, 06:42:43 am »


               If you like, you can use the version of nw_g0_transition provided in Travel Builder, which fixes this issue.

No need to use the rest of that package.

The only other difference in my nw_g0_transition is that it creates an OnTransitionRequest pseudo-event hook. This can also be ignored, but I find it very useful for stopping transitions and/or sending the player to a variable location when the plot requires it.