Author Topic: 'Double Spawn' encounters  (Read 323 times)

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'Double Spawn' encounters
« on: July 15, 2011, 12:46:04 am »


So I'm browsing through the lexicon trying to understand SetEncounterSpawnsMax()

Basically, what I want to do is the following: at a certain point in my module I'm going to allow for the player to have two henchpersons concurrently, and if that is the case when the player crosses this encounter trigger, I want it to 'double spawn' (to account for the fact that the player has two henchpersons, so more monster should come, right). Anyways. Any help is appreciated.



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'Double Spawn' encounters
« Reply #1 on: July 15, 2011, 01:01:15 am »

               It basicly set the max number of creatures.   Sam thing as setting it in the toolset would do.   If you want to have compleate control over how many creatures are spawned set both the max and min to the same number.  
it how ever looks like the number in both fields is limited to the range of 1-8
You may want to read the chapter on encounters in The Guide to Building Volume I – The Aurora Toolset Manual chapter 10.