Author Topic: Using area int's to spawn creatures  (Read 556 times)

Legacy_ffbj

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Using area int's to spawn creatures
« on: February 11, 2011, 11:17:13 pm »


               I just wanted to illucidate a method I use to add a bit of spice to spawns and also give certain areas a specific flavor.  This method is to list int's in the variables for the area, and then using that int within the body of your spawn script.  For instance lets say I have 3 int's Demonic, Bounty, Bandit.  Then in the body of the script I would add in 3 lines referring to each of those int's.  So the script checks if the area has any of those int's set to 1 and then will spawn a specific creature that you list in the body of the script, but only if the int query returns true.