Author Topic: Store Cleaning a different approach  (Read 433 times)


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Store Cleaning a different approach
« on: December 05, 2010, 06:35:04 am »


I have an idea I've been tossing around a bit about keeping stores clean by selling off excess inventory to one or perhaps a few travelling merchants/collectors. This would keep player found treasure in game for others to have a chance to buy and add a little roleplay realism to the PW. Ideally i'd like to be able to segregate what is moved to the travelling merchant(s) inventory by gold value, level, and type. Also would need to be persistent, and once the travelling merchant(s) have one of that item in thier shop it will just destroy it rather then send it over (keep store inventories at a minimum). I'm fair at script generator and butchering scripts but I fear this is well beyond either of those approaches. Anyone care to devote some time to build a travelling merchant/collector system?

Thanks in advance for any and all help.